• Maxnmy's@lemmy.world
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    2 months ago

    That was an enlightening article. It seems like CIG has serious problems with leadership and budget expenditure. I can’t call the game a scam since they at least have something tangible in the works, but they don’t inspire confidence as to when or if they’ll fully deliver.

    I’m glad I never got on this ship. I’m not a big fan of buying into unfinished games with grandiose promises.

    • ampersandrew@lemmy.world
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      2 months ago

      They have something tangible now, not just in the works. I know it comes with a lot of pain for those on the team, but seeing this company finally fall on financial strain after 12 years of development shows that they did not find an infinite money glitch and that the laws of the universe still apply.

  • limitedduck@awful.systems
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    2 months ago

    As bug ridden and feature incomplete as Star Citizen is right now, I really can’t deny how beautifully detailed the ships and cities are. It is actually quite difficult to ignore.

        • Rampsquatch@sh.itjust.works
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          2 months ago

          Oh it’s not one tech demo, it’s several. They aren’t connected. If they aren’t connected it isn’t a game. People just don’t want to admit they were scammed when they “bought” that fancy ship in that “game”.

          • ChicoSuave@lemmy.world
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            2 months ago

            Are you mad that parts of a game arent coded as a unified whole l? If those individual parts work, and they seem to be maintaining enough of a player base to continue funding the game, why are you actually mad? Are still trying to keep the meme of “Star Citizen Bad!” going when it is clear that the game doesn’t care what others think, the players don’t care, and no one is copying your sentiment?

            That must be tough.

            • wizardbeard@lemmy.dbzer0.com
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              2 months ago

              Wow, the cope is real. People have to be mad to call out the problems with a game?

              Be honest, how much money have you spent on it?

              • limitedduck@awful.systems
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                2 months ago

                The problems they’re calling out aren’t really specific to anything though. They’re just kind of generalizations that sound like they got formed from news articles rather than observing the development progress.

  • Jagothaciv@kbin.earth
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    2 months ago

    They literally built their engine from scratch. How much do you all think that costs? Wasn’t Starfields improved engine like 8 years and $1bn in the making?

    And look at THAT game.

    When 4.0 releases I am sure it will be solid. The game as it is right now is visually amazing. It’s a dream to be able to take your ship from port to planet. Mining is enjoyable. Pirating is fun. Flying is great, combat is cool. Spacewalking is cool, and also salvage. It’s just like being in space as I would imagine it.

    It’s not finished for sure but I can see where it’s going and I like it.

    • GBU_28@lemm.ee
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      2 months ago

      I contest The idea that it takes 700mil or 1bil to make a game engine.

      I’m not saying I can do it. I’m saying a competent team does not need that.

      • RandomStickman@fedia.io
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        2 months ago

        GTA 5 used an in-house engine (used previously, sure, but StarEngine is also modified from a pre-existing engine). The combined development and marketing budget is US$265 million. Development started in 2008 and released in 2013.

        Cyberpunk 2077 also used an in-house engine, budget (not sure if marketing is included or not) is US$316 million. Development started in 2012 and released in 2020.