Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibilit...
Printing a gradient triangle using C, in OpenGL, takes about a few 100-130 lines - it could be lesser, I think. In Vulkan, it takes about a thousand lines.
Source: I wrote a “simple” gradient triangle in Vulkan, using C during my free time. Created the gradient triangle in C as a part of my university coursework.
It takes 75 lines to draw a blank window. It takes like three in CoreAnimation in macOS. We really need an OSS take on CoreAnimation but I’m also fine leaving the graphics work to a game engine.
Printing a gradient triangle using C, in OpenGL, takes about a few 100-130 lines - it could be lesser, I think. In Vulkan, it takes about a thousand lines.
Source: I wrote a “simple” gradient triangle in Vulkan, using C during my free time. Created the gradient triangle in C as a part of my university coursework.
It takes 75 lines to draw a blank window. It takes like three in CoreAnimation in macOS. We really need an OSS take on CoreAnimation but I’m also fine leaving the graphics work to a game engine.