No, we are discussing services not sold through their store and not using their payment provider. That is literally the topic of the post.
Third-party console game developers paid money to the console maker even for physical sales.
Third party console games don’t literally pay money to not use services.
The payment service is 3%; the commission is the other 27%. That’s what a commission is. It’s for access to the market.
And that doesn’t strike you as patently fucking insane? 27%? For doing literally fucking nothing? For literally providing no added value beyond which you as a developer have already paid for?
No, we are discussing services not sold through their store and not using their payment provider. That is literally the topic of the post.
This is about purchases of virtual goods made by users of the app either directly in the app (30% combined commission and payment processing fees), or who click a link in the app to make the purchase using an external payment provider (27% commission). In all cases, these are sales originating from within the app.
Third party console games don’t literally pay money to not use services.
I’m not sure if there have been any changes in the last few years (I doubt it), but developers paid Nintendo, Microsoft, or Sony a 15% “licensing” fee for physical media games sold for their consoles. That has been the basic business model for all consoles for decades.
That’s literally what we’re discussing.
Third-party console game developers paid money to the console maker even for physical sales.
The payment service is 3%; the commission is the other 27%. That’s what a commission is. It’s for access to the market.
No, we are discussing services not sold through their store and not using their payment provider. That is literally the topic of the post.
Third party console games don’t literally pay money to not use services.
And that doesn’t strike you as patently fucking insane? 27%? For doing literally fucking nothing? For literally providing no added value beyond which you as a developer have already paid for?
This is about purchases of virtual goods made by users of the app either directly in the app (30% combined commission and payment processing fees), or who click a link in the app to make the purchase using an external payment provider (27% commission). In all cases, these are sales originating from within the app.
I’m not sure if there have been any changes in the last few years (I doubt it), but developers paid Nintendo, Microsoft, or Sony a 15% “licensing” fee for physical media games sold for their consoles. That has been the basic business model for all consoles for decades.