Then, responding to those who have said he’s “only doing this for the money", Szymanski tweeted: “Yes, no fucking shit. I make games for a living. If I didn’t want to earn money from them I wouldn’t charge money for them.”

The game follows the premise of being trapped in an underwater submarine out of necessity to capture deep pictures.

  • whereisk@lemmy.world
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    6 months ago

    I hope this is clever marketing from the developer because I had never heard of this game until now and also because I can’t for the life of me figure out why anyone would abuse an indie developer for $2.

    I understand some people might do that, but they’d have to be a tiny percentage.

    • Kage520@lemmy.world
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      6 months ago

      I once made an app for Samsung watches for disc golf scorekeeping. It could accept any number of players, apply a handicap throughout the game so you could know exactly how you were doing vs your opponent with different handicaps on every hole, and gave a nice scorecard at the end to view. It was $0.99

      Someone complained that I made them “throw away their money down the drain” since it didn’t also have gps to tell them how far they were from the hole.