• Kayday@lemmy.world
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    2 months ago

    The title seems to imply that it’s a bad thing? Why should he let go of it? Should Minecraft devs let go? Terraria?

    • Captain Aggravated@sh.itjust.works
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      2 months ago

      Stardew Valley was released in 2016. My understanding is it took 10 years to make (Eric Barone worked at a movie theater, and when he wasn’t at work he was working on the game) and he’s been supporting and releasing new content for the game for 8 years now. The Wiki pages for the characters contain the artwork for the characters he’s drawn, and redrawn, and redrawn over the years.

      He basically won the cozy farming genre, it’s time to move on, for his own health if nothing else.

      • Kayday@lemmy.world
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        2 months ago

        Terraria was released in 2011, and still gets free updates with similar frequency to Stardew. Minecraft alpha was released in 2010.

        Sure, Eric won the cozy farming genre. He is also clearly passionate about the game. Maybe looking out for his own health is exactly why he continues to dabble with the game.

  • WalnutLum@lemmy.ml
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    2 months ago

    Seems like the thing I’ve always considered true: you can turn a mediocre game into a masterpiece with the right application of music.

    Not that I’m saying Stardew is mediocre, but good music seems to uplift a game more than any other part.

  • rockSlayer@lemmy.world
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    2 months ago

    At this point they should just hold on to all the updates they want to add, and make it a sequel. I love all the things that they’ve added and it’s clearly a piece of passion, but at some point they’re going to need to publish something else

    • rigatti@lemmy.world
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      2 months ago

      He surely has enough money from Stardew to live comfortably for the rest of his life. Why would he need to publish anything?

      • starman2112@sh.itjust.works
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        2 months ago

        I never thought about it like that. If he makes an average of just $0.50 per sale after all the storefront fees and taxes and stuff, he would still have enough money to pay himself $200,000 a year for an entire lifetime, just from the sales he’s already made. No wonder he’s so chill about keeping the game updated for free. What an awesome guy

        • bamboo@lemmy.blahaj.zone
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          2 months ago

          I thought $0.50 was low for this math to work out, but turns out 30 million copies of Stardew Valley have been sold, so that’s $15 million, which over 60 years is $250k/year.

          Still though I have no clue if $0.50 is normal take home per copy sold for a self published game (it seems low), but I’m very happy he’s doing well for himself and hopes he makes more per copy sold. I’ve bought the game 4 times, so I’m doing my part!

          • starman2112@sh.itjust.works
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            2 months ago

            Yeah, I chose $0.50 as an absurdly low assumption, because while the game nominally sells for $15, I don’t know anything about costs involved. A quick google search says his net worth is somewhere around 30-45 million dollars, which is about twice what I estimated. Which most people would use as an excuse to sell the game to Microsoft and retire forever, but Eric Barone is too good for that. I just realized I only own the game on mobile and xbox. Reckon I might buy it on PC next paycheck