• Kaboom@reddthat.com
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    1 month ago

    Has anyone actually seen anyone actually complain about having politics in games, and not just obnoxious politics, like Specs Ops where they force you to kill civilians and then act like your the bad guy because you wanted to see the content you paid for? If you dont give us a choice to be good, and if you’re super preachy about it, then its just bad writing.

    Look at New Vegas, plenty of politics, but you get to make choices, and its not preachy at all. Then look at the Last of Us 2, where they force you to kill a dog the other character petted, and it comes off as blatant emotional manipulation. Which game is widely considered a masterpeice?

      • Kaboom@reddthat.com
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        1 month ago

        What, war is bad and glorifying war is bad? The point has been made, no one missed it. Its just wasnt worth mentioning.

    • Quetzalcutlass@lemmy.world
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      1 month ago

      Spec Ops actually did have choices where you could be good (or at least less bad), but ironically people missed them because they didn’t think being good would work.

      For example, at one point you’re being harassed by an angry mob of locals. A lot of players simply shot them because a lifetime of experience with shooters told them that no other input would be recognized. But in actuality, if you fired warning shots at the ground or over their heads the civilians would flee without incident.

      • Kaboom@reddthat.com
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        1 month ago

        I didnt know that. After the forced willie pete bit, I thought all the other bits were forced too. Specs op unintentionally set a rule “if theres a choice, youll be forced to take the evil one” which made the entire thing feel obnoxious.

        • naevaTheRat@lemmy.dbzer0.com
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          1 month ago

          I think you’re actually engaging with it a bit shallowly. You are the one who invented the rule and a different framing is exploring how, if games seem to put us in situations where we must do horrible things to advance even a couple of times, we take that as a rule instead of risking losing to find other ways.

          Which is a fairly glaring indictment of the whole military shooter genre which is all about “hard men and hard choices” that completely dehumanise the factions you’re in opposition to.

          • Kaboom@reddthat.com
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            1 month ago

            A lot of gamers thought it was forced. Its just bad communication with the player.

            • naevaTheRat@lemmy.dbzer0.com
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              1 month ago

              Military shooter games glorify war and shallowly reward horrible behaviour. Spec ops does it differently.

              Majority of people: do horrible thing

              Some people: experimental and find heroic thing is rewarded.

              Discussion possible, why did the majority do that? could we talk about horrible and uncreative design patterns in the genre of military shooters? How media portrayals of war train us not to look for peaceful solutions? Whether this feeds into how we view American imperial wars?

              you: no spec ops bad video game because I didn’t do the good option.

              • Kaboom@reddthat.com
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                1 month ago

                People did experiment, in the first scene with the wp. That experiment told them that the game would force you to make evil decisions to continue playing. I saw that narratively there was a good option, but the game told me that that option wasnt available in the WP scene.

    • otp@sh.itjust.works
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      1 month ago

      Has anyone actually seen anyone actually complain about having politics in games

      Yes. Under this post, too.

      I even remember people complaining about re-releases that had disclaimers that the game has racially insensitive enemies.

      People will complain about anything.

        • otp@sh.itjust.works
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          1 month ago

          Gotta look for the downvoted ones, lol

          One example…

          People play games for escapism, not to be reminded of politics. Not every story needs deep political roots, people just want to have fun and forget about real world bullshit.