• mox@lemmy.sdf.org
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    2 months ago

    Crises will strike towards the end of each Age, and players can react to these in different ways. Make the most of the chaos, and you can find yourself with bonuses going into the next Age or shifting your entire civilization into something else entirely.

    This reminds me of Sim City disasters, but with a potential reward depending on how you handle them, which seems more appealing. I don’t hate that idea. :)