• RightHandOfIkaros@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    23 days ago

    Other studies have shown that piracy actually leads to increased sales in video games. Very curious to know who funded this study. I bet they’re linked to big game publishers and/or Denuvo themselves.

    • Psyhackological@lemmy.ml
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      22 days ago

      I once pirated Cuphead and loved it so much that I felt bad not supporting and buying it. It was only after First Isle.

      • RightHandOfIkaros@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        22 days ago

        I pirated NieR Automata having absolutely no idea anything about Yoko Taro or his games.

        Long story short, I bought NieR Automata 7 times, NieR Replicant 1.22 3 times (including preordering the more expensive White Snow Collectors Edition), imported a Japanese copy of NieR Gestalt and bought it on the Xbox backwards compatibility store, and spent money on the mobile gacha game not even for characters, but literally just to give Square my money and say “I want more Yoko Taro games.”

        Nobody can ever convince me that piracy causes companies to lose money long term if they actually make a good product. Piracy is the best thing consumers can do to protect themselves from a bad purchase, and trying to prevent it is a predatory practice to increase sales to people who then cannot return the product for a refund if they don’t like it.

        • Psyhackological@lemmy.ml
          link
          fedilink
          English
          arrow-up
          0
          ·
          22 days ago

          Sometimes I wonder to myself: why pay in advance? Why can’t we get back our money because something is not good as we thought it would be? You pirated an ebook? You can buy it after reading if you enjoyed it. A game? Same. And so on.