• Elderos@lemmings.world
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    1 year ago

    There are tons of reasons my dude. You can still have platform-dependant technologies in your game even if the base engine itself supports linux.

    • ImpossibleRubiksCube@programming.dev
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      1 year ago

      I respect that as true, but every console other than XBox is either Linux or BSD based; at a certain point learning to work with alternative platforms is just good business practice.

      • PoliticalAgitator@lemm.ee
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        1 year ago

        From my own experience, “not bothering” is definitely the better business practice since chances are you won’t make back the development costs.

        Maybe Steam Deck and that porting library have improved things but a decade ago it would have been better business to just give Linux users $20 to not play your game.

      • Elderos@lemmings.world
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        1 year ago

        In an ideal world everything would work out, but for some business it is a pretty huge commitment for what was less than 2% of the market just a few months ago. We certainly lost money porting our game in Linux at that last place I worked. It was before Proton though. Obviously each case is different, and some games work on Linux out-the-box due to Photon so this become a non-issue.

          • Elderos@lemmings.world
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            1 year ago

            Not sure I want to name the game because this would make me very easy to identify from my post history. It’s a game on Steam that sold over 250k copies. My boss promised a Linux version very early on because they thought it would be easy, but we ended up being stuck with that promise.

      • Corroded@leminal.space
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        1 year ago

        I believe the PS5 is partially based off of FreeBSD and I don’t think there is as strong of a gaming scene on BSD (even relative to the size of its userbase). I feel like there would be some rather large leaps going from a tailored console OS to a more widely available alternative OS.