What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • massive_bereavement@kbin.social
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    1 year ago

    That sounds fantastic. I would also rather start as a grunt that knows some martial arts or is good with gadgets and have a rockman/megaman mechanic that let’s you learn/open the skill tree from the enemies you defeat.

    That would mean that going for a big baddie can give you a big reward, but you’re also risking making it stronger.

    Plus it would give a boon to strategize lining oponents as you see what skills you need for defeating bigger enemies.