Starfield’s numbers have swollen in early access on streaming and gaming platforms - and the global release is yet to take place.

  • raccoona_nongrata@beehaw.org
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    1 year ago

    This has kind of been my biggest concern about the game from the earliest days, I don’t want it to fail or anything but the idea that Bethesda, with their characteristic mechanical jank and traditionally buggy releases, could undertake such an ambitious concept has always found me skeptical.

    Procedurally generating planets and stuff is not really the most difficult part of this kind of game, it’s having a way to scale your designer-touched content to match that scale and make that procedural content not feel procedural.

    If they made a game that took place in one or two systems, or even just a handful, that would’ve been enough. But I have a hard time believing the 1,000 planets will be filled with content that’s any more worth exploring than what they could’ve put on a handful of more hand-crafted systems. The quantity is not a selling point without some guarantee of quality.

    But, I haven’t played it, so I could be wrong. Time will tell once the hype has cleared. Maybe modding will add a dimension that a single studio can’t accomplish on their own.

    • Mojo@ttrpg.network
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      1 year ago

      The last drop was when I realized that it’s not as open and “huge scale” as people seem to think it is. It’s kind of “fake open” if that makes sense. You cannot get into your ship and fly 800m east to your mission. If you click on your mission marker and click travel, a new instance is loaded and your mission is not there. You have to go back and run those 800m.
      You really don’t even need a ship honestly, you just fast travel everywhere.

      I’ll probably get it once the price goes down to 30-40 bucks or so.
      100 was waaaay too much for this shallow game.

      • KevinDeRodeTovenaar@feddit.nl
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        1 year ago

        You actually do need a ship for fast travel, and you can travel distance in space (thousands of meters) to other ships or space stations in space, but yeah you can’t travel to other planets manually, but why would you want to, the scale of the cosmos is just too big. People who were expecting seamless travel between planets and systems have never played Bethesda game before.