• Flying Squid@lemmy.world
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    1 year ago

    Is there some major difference between it and the console versions? Otherwise, why should it be priced lower? I mean I’m not going to buy it anyway, so I have no skin in this game, but it seems reasonable to charge the same thing for the same game across the board.

    • fer0n@lemm.eeOP
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      1 year ago

      Yes and no. The mobile game market is very different from PC/console. The size, age group, how much users are willing to spend etc. Pricing isn’t just about the product, it’s about the market as well as many other factors.

      So far, the majority of PC games are around that price point, on mobile most games are f2p. I can’t think of any other game with a price of $60.

      I’m not saying it should be cheaper, but I’m curious to see how much of a success this will be at that price point combined with iPhone 15 pro only. It’s certainly an interesting move and different from what I’ve seen so far for mobile phone pricing.

      I’ll get it on PSVR as soon as that’s out.

      • Fester@lemm.ee
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        1 year ago

        For games like this, the touchscreen experience is just inferior to using a controller, and the thought of buying a controller for a phone doesn’t even occur to most users.

        That plus the fact that most phone games are so horrible and borderline abusive have really driven home the assumption that phone games are supposed to be cheap and low-quality.

        Some decent well-known peripherals and more high-quality games could change that over time, but I think it will be a while before it doesn’t look bizarre to have full-blown console prices for phone games.

        And you just know that if it becomes normalized, we’re going to see generic casino and puzzle games jumping on the premium price bandwagon, but still trying to sell gems and shit.

    • watson387@sopuli.xyz
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      1 year ago

      I’m a no because I’d never pay that much for a phone game no matter what it is, although I’ve seen people spend way more money than that on IAP in “free” games.

  • generalpotato@lemmy.world
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    1 year ago

    If it comes to iPads and Macs, paying $60 with the ability to access the game on different platforms + cloud saves may make it a compelling buy for the platform.

    Now, if only Apple could beef up the AppleTV enough to be able to handle this game like a proper console (or at least close to it). It’d be an excellent experience given that controller support has arrived on all of these devices.

  • who8mydamnoreos@lemmy.world
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    1 year ago

    The game is almost 20 years old. My great grandchildren are going to be seeing ads for skyrim and RE4 rereleases into the 22nd century

  • .:\dGh/:.@lemmy.ml
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    1 year ago

    Seems like a NOPE for anyone who only has an iPhone, but if you’re deep into Apple ecosystem with a Mac or an iPad, it seems reasonable if it becomes available in all of your devices and your save data is synced across devices, but if not, then it’s a bad deal no matter how you put it. Imagine running it on the AppleTV.

    Honestly I don’t think you’re gonna drive users with a console to buy it again if it looks the same or worse.

    I think this kind of first releases is a wait-and-see. If it’s performance is on par with consoles, and there is sync saves, it may be an excellent deal.

    It’s not that you can buy RE4 on Xbox and play it on PC too with a single purchase, can you?

  • fer0n@lemm.eeOP
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    1 year ago

    Not what I was expecting tbh, usually mobile game variants are cheaper even if it’s the same game. Not saying it should be, but that has basically been the norm so far.