• 2 Posts
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Joined 11 months ago
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Cake day: August 5th, 2023

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  • CaptDust@sh.itjust.workstoMemes@lemmy.mlit's why I'm here
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    27 days ago

    Some app devs are setting up their own ad networks, injecting inline ads similar to how reddit operated. I know everyone needs to eat, but it’s kinda lame when most lemmy instances the apps connect to are operated and funded purely by the generosity of random system admins.






  • Uninstall the gnome desktop package, reinstall the kde desktop package and that should pull the overlapping dependencies. Might need to do this from a virtual terminal, not in the desktop environment.

    Or reinstall the OS.

    Edit: there’s also dnf swap command available for fedora, I’m not really familiar with it’s behavior or how it acts when both DE are already installed, but maybe that could be a lead.

    Edit 2: after doing reading, I’m confident you can just dnf remove @gnome-desktop. The .config files will not be impacted. Applications with overlapping KDE dependencies will belong to two groups, and the operation will keep the ones that include the KDE group. I still recommend a backup.


  • I’ll just be honest, from my perspective on lemmy everything outside of porn, linux and shitposts is lacking. Interaction outside the top of hot is a wasteland of non-existence, questions go undiscovered, comments are never read. We could all be more generous with upvotes to improve visibility.

    For me sfw art communities, sports, and life protips would all be nice to see grow. I miss the old photoshopbattles too, but I think that’s just fallen out of style in general.





  • Heh I can relate, a proper artist - someone with a creative mind and vision - will still run circles around me. I often rely on references and “copying” previous work. I also never learned to draw, instead jumping straight into 3d modeling. Drawing is basically the quickest way to experiment with concepts and designs and that knowledge gap has become a glaring issue over time. There’s no “fix”, just 10,000 more hours of practice…


  • Nah, call it a mental block or creative fear or whatever, but publishing is an open invitation for criticism and negative feedback. If I’m crossing into that, I feel a need for it to at least be a complete package I’m presenting. This is just my experience, most devs will advise you to get your work in front of an audience as soon as possible and iterate quickly.


  • Yes this is what I tell myself to keep from going insane, I learned a lot. Unfortunately the majority of these skills I’ve acquired are not applicable to “pay the bills” work. By trade, I’m still building web forms and streamlining internal business processes - what would it look like I spent those years on perfecting that craft instead? What if I didn’t block out my evenings and sacrifice time with friends and family? Life is always a series of trade-offs, I suppose.


  • I envy you in some ways, recognizing your limits is something I wish I would have done. I came from a coding background, spent like 2 years learning unity, then eventually realized much of the cool stuff for games happen on the art side. So I learned blender… the whole pipeline- modeling, sculpting, materials, animations, each piece had it’s own challenges and quirks.

    It’s been like 15 years since I started, I still haven’t released a game… but I do have a collection of neat prototypes that no one has played. I often wonder if I’ve wasted my time with the whole thing. If I could go back, I’d choose one niche, specialize in it and find a team to collaborate with, but there are trade offs with that too like giving up a lot of creative control.