While I migrated to sway on my desktop, I couldn’t on my laptop due to sway not seeing my laptop keyboard as a valid input source.
libinput debug-events shows the keyboard and the inputs sent to it on the keyboard which is Wayland’s keyboard input library (so i can say its not caused by Wayland), but when i type swaymsg -t get_inputs it does not. I couldn’t find a single solution for this so, I’m using i3wm on it until i can fix it.
lmao, to think this game costed four times as much as APB is crazy. That game was the definition of “publisher throwing money at a single project until something fun comes out” and it was fun. How do you not accomplish that at four times APB’s budget?