Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

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Cake day: October 25th, 2023

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  • I disagree. Biden pulled a master political move that isn’t the Death Star blowing up, but it’s still a deft maneuver for the republic.

    Consider that Trump was shot at and just two weeks later we aren’t talking about it. The RNC happened and it’s not in the news. The only thing in the news is Trump dropped out to run away from Kamala. It’s an insanely smart political move. The republicans are so upset they’re filing impeachment papers, yelling about democracy, and threatening with the law. They’re so scared that they’re scrambling to do anything.

    And Trump being shot at didn’t get him anything in the polls. That’s how crazy this all is



  • Wouldn’t say completely. The notice of intent to sell is not there to prevent CEOs from selling when they want to, it’s to notify you that they could sell this much if they wanted to.

    The purpose is just to say that you need to be prepared for a potential sale. If the CEO keeps backing out of a sale, that does hurt your ability to predict when they will but not how much they could sell and therefore how much those sales could potentially affect your investment.

    All of that is strategic because otherwise investors could conceivably do the opposite and sell before the CEO is forced to sell and then buy his shares at a lower price. That would mean the stock would tank every time the CEO went to sell. The problem exists because most of the solutions are even worse



  • CleoTheWizard@lemmy.worldtoMemes@lemmy.mlUncanny Valley
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    5 months ago

    Alternate theory: The human brain is reacting to unfamiliarity and not alien features. We strongly associate Uncanny Valley with things not-quite human but it’s my thinking that it’s a tribal thing. Nowadays we see a ton of faces of all variations but I bet when we were hunter gatherers, we only saw features of our own tribe. The moment you meet another tribe, I’d bet this response is to create fear of the unrecognized human. It’s also probably there as a punishment mechanism for us seeing faces in everything.

    The times that the uncanny effect hit hardest is when you think something is human or is a face potentially before finding out you’re wrong. So that’s my basis for thinking its there to keep us from being mistaken.


  • I honestly thought I was the only one that has those problems. I think the thing that gets me is when you install a program, the installer closes, you don’t know where in gods name it just installed to, so you type the name of the program and windows is like “sorry never heard of it”, so you go to the programs list and it’s right there.

    What you mentioned is particularly frustrating because I too will type full program names and it often switches on the very last letter. It’s even more frustrating that the user can’t manipulate the search by typing a few letters, realizing those letters are shared by two programs, and then typing a few more letters to lead it to your program without moving to the mouse. Instead it acts like you’ve added no info and recommends the same thing.

    Also if you go to uninstall a program by right clicking it in start or search and instead of uninstalling it presents you with a list of programs which you then have to go find the program again in and then hit uninstall again. Been that way for 8 years now.


  • Because those systems already exist for the console players. All they’re doing is switching it over to steam but they likely had a translation layer there before to do all the things you’re saying but through PSN instead. Why? Because that system already exists for consoles.

    So their options here are that they can take the netcode for consoles and modify it to utilize SteamIDs and fetch data from Steam or they can just turn your Steam ID into a console ID and treat all of the inputs to their systems exactly like they would on the PS5 while fetching them from Steam.

    I’m not saying it’s a good idea, I’m saying you’d think that just trying to match the console and the way it handles players would be simpler. Especially when you’re trying to make cross play work. Clearly it wasn’t so they temporarily ditched it. Maybe Sony does just want your data but if that’s true, why would the telemetry gathering be such a big deal? And they also could just use your SteamID for that data gathering. So clearly PSN used to be more integrated than people here are suggesting




  • Did I mention server load? What I mean is that having a PSN account means that whatever game is processing your account details doesn’t have to deal with Steam accounts, it just deals with a PSN account the same as it would if you were on PS5.

    What I’m saying is it streamlines the code on the developers side of the games they’re publishing and again if Sony is using systems already to authenticate purchases or whatever that can be collected in systems they already have.

    This isn’t rocket science, PSN may just be a translation layer.


  • That isn’t why. PlayStation doesn’t view this as a problem and in fairness, I don’t either. If the game had shipped with this requirement, it would’ve been fine. Many people put up with Ubisoft and they have a whole separate account plus launcher.

    What Sony actually wanted was to make it easier on their server side to authenticate purchases and then to use the same PSN account systems to matchmaker for easier cross-play.

    Would they collect data? I guess. They can already do that if they want as a publisher. So yeah it’s purely just to use their ecosystem, which makes sense.


  • I think this is the biggest myth of conversation. People always tell you to search for people whom you share something in common with, but the reality is that nearly everyone shares something in common and there’s no reason to go searching for it.

    The key to a good conversation with a stranger is to initially do two things: 1. Ask details about the stranger and 2. Intertwine that with yourself in some way. You don’t even need to share this part.

    Good conversations have these things I’ll call “footholds” where you intentionally give each other details shortly after meeting in order to create those ties in conversation. If you ask where someone is from, you should shortly offer up where you are from as well. Or if you ask about a hobby, offer a light comparison to your own.

    Once you have enough of these footholds, the conversation should flow freely. If it ever doesn’t, ask the stranger more about themselves. And trust me, just be interested in what they say.