![](/static/66c60d9f/assets/icons/icon-96x96.png)
![](https://beehaw.org/pictrs/image/fed50129-04e7-4dbc-8f54-4ba5bae58370.png)
I love Sky and most people there genuinely are so nice. And now on Steam I can finally play it with a decent framerate (the Switch was a big step up from my phone already but that still struggled sometimes)
I love Sky and most people there genuinely are so nice. And now on Steam I can finally play it with a decent framerate (the Switch was a big step up from my phone already but that still struggled sometimes)
Ooh it sounds like it has great potential, once the bugs are ironed out!
That last half-sentence really isn’t in good faith. Just in the past couple years Valve made three “beloved products” that come to my mind immediately. Valve Index (the VR set), SteamDeck (the handheld PC) and the Steam Controller (although that one could be a bit older than “just in the past couple years”).
Oh, People Make Games have not one but two vids on Valve? I never noticed that, thanks. I’ll watch them after work and possibly (because PMG really are good at the whole journalising stuff) change my stance on it.
Reading the entire article, it seems that they still want to tread very carefully with this whole AI ordeal. Valve isn’t just opening the floodgates, as the title would make it seem.
While yes, a healthy dose of skepticism is good to have, I think if I had to trust someone to navigate AI in gaming in the gamers’ favour, I would pick Valve. Or maybe I’m overestimating Gabe’s involvement in the happenings of the legal department’s section that is currently responsible for AI stuff.
EDIT: Shame on me, @princessnorah@lemmy.blahaj.zone , I think I had already seen the PMG video about the Steam Marketplace and its lootboxes and the gambling sites. But because I neither play these titles nor participate in the marketplace, I forgot that these serious issues exist. And the documentary concerning actually working at Valve rocked my stance back and forth. On one hand, I love the concept, but there are big problems here as well.
Once more, a genuine thank you for pointing me at these two video documentaries, even if I had already seen one of them.
That’s sad, but at least they made the choice themselves.
I’ll check out Shadow Gambit,though! It sounds really fun!
The initial prologue cutscene in Okami. It’s about fifteen minutes and unskippable. But, the lore being delivered by textbox, you can’t just do something else because you have to press a button to advance the text.
I love that game dearly. If I had to pick one game as my most favourite of favourites, this would be it. But please, let me skip the first fifteen minutes once I, iunno, progressed beyond the tutorial.
Assuming that the premise is, they will actually magically play it even if they would usually go “Oh…nice…”, I would give Sky: Children of Light to a former classmate who was (haven’t talked to him in 6 years) the sort to throw his controller when he lost particularly bad in Call of Duty.
Sky is kinda like Journey (made by the same developer as well), but with an increased multiplayer- and social experience, to keep it short.
Oh hey that was a short but interesting read. Not sure if that fits me, but I honestly don’t care that much about the specific term/label. I am what I am and don’t want to spend a lot of time just to try and fit all kinds of niche labels onto me, if that makes sense.
Try not to lose sleep over it. As @violetraven@lemmy.blahaj.zone said, don’t call attention to it and you’ll be fine. It’s even less weird than getting a boner in the middle of your physics presentation. Here, you at least have an obvious reason for the boner.
It’s hard to explain more concretely than “I just like women more”. In multiplayer (and actual roleplay) games (and even emojis in WhatsApp) I tend to play women as well and won’t correct someone when they use “she/her”.
Now that I read it here from a couple other people, I would also agree that the female options are usually more interesting and grounded in all aspects (Voice acting, looks, skills).
I don’t think I’m an unhatched trans (learned that term in the comments here hah), because I really don’t mind being a guy. But I also wouldn’t mind if I had been born a woman?
You’re welcome! I’ve played 46 hours of it in the ten days since I bought it and I haven’t played more basically only because we’re on vacation now and I have to work to afford living lol.
Eco. It’s incredibly fun.
The premise is that the planet starts about (with default settings) thirty days away from beibg destroyed by a meteor. You and the other couple dozen or hundred people on the server have the obvious goal of stopping that meteor. But nobody actually makes you do it and since you all start with stone tools and wheelbarrows, none of you even have the means to do it in the beginning.
The idea is that you band together with other like-minded players and form a settlement and each of you specializes into a different set of professions (for example, I am a shipwright and logger mainly but also have a small pottery workshop going). In time, you find new ressources or ways to utilise already discovered ressources to eventually build cars, boats, larger settlements and stuff. While that is happening, you can (and probably want to) set some rules for what is allowed and forbidden in your settlements radius (you widen that radius by increasing culture, mostly via decorative items). The rules you set (and players actually have to vote for and come to agreements with) almost always follow a simple “If x then y (else z)” programming logic and can be incredibly creative. Once voted for, those rules are law and can’t be broken by the subset of people affected by that rule. Seriously, one town on my current server basically gutted themselves accidentally by miswording a law. They intended a specific player to be forbidden of doing anything in their town but the wording was "If {name} is resident then prevent ". But since, yes, that player on the server was a resident of something (another town or their own homestead, doesn’t matter), so condition true, every citizen in town was banned from doing anything meaningful, since it wasn’t worded as “prevent {name} from doing xyz”.
This “Embracer” group surely seems to have a weird definition of what an embrace should be.
I would have loved to see a fresh TimeSplitters. TS2 was just the best multiplayer shooter on the PlayStation 2
Very expected that they’d shut down soon after launch, after all the coverup they tried (and failed at) to perform. I just didn’t expect that it would be that soon after launch.
I’m quite excited to see what comes of this. With the amount of stuff to do in No Man’s Sky, I’m interested what other systems, aside from procedural generation and base building, they will transfer over to this high fantasy genre. The dragonflight mechanic seems similar to how the starships steer, although more refined to a natural looking way of flying.
Thank you for pointing that out. Nuclear reactors today (and many even “back then”) are very, very stable and have so many safeties in place, that it’s hard to cause a second Chernobyl meltdown, if I’m not mistaken.
AURORA, although I guess she’s gaining increased mainstream recognition now?
Since I’m very hurdy gurdy focused atm, Patty Gurdy and Michalina Malisz (as well as her band LYRRE)
Psygnosis simply for Drakan. I recently replayed it and it holds up pretty well, even if the melee combat as Rynn is a little clunky.
Another one, who is still around and very successful in their niche, is Egosoft. X4 at release was a little so-so, but mostly due to performance issues and me being spoiled from years and years worth of mods for the previous games (but also, without any of the really good DLCs, only three of the six or so factions are in the game).
If we factor in failure rates, definitely the Valve Index Controllers.
I fucking love them when they work, but this is the second or third time that I had to get one replaced by Valve in the 7 months of having them. Please, Valve, Index users are already paying premium money. We’d like controllers that don’t just stop working properly despite NOT having hit them against walls repeatedly or anything of that sort. It also can’t be super lucrative for you if for every sold pair you create and ship out 5 replacements.