The real deal y0

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Joined 1 year ago
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Cake day: July 16th, 2023

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  • I know that exists, but whats the point of that? You loose all advantages of rust when you use the library then because it cant predict application state with the library code. There is a reason all those rust libraries are compiled locally when you compile a rust application. Its a major lacking point for rust, and as long as it lacks that its dead in the water for big projects.
    Again, i like strong type stuff and i like the ideas of rust but it is not grown up enough for me










  • Thanks for the response. Ive heard of rust’s compiler being very smart and checking a ton of stuff. Its good thing it does, but i feel like there are things that can cause this issues rust cant catch. Cant put my finger on it.
    What would rust do if you have a class A create something on the heap, and it passes this variable ( by ref ? ) to class B, which saves the value into a private variable in class B. Class A gets out of scope, and would be cleaned up. What it put on the heap would be cleaned up, but class B still has a reference(?) to the value on the heap, no? How would rust handle such a case?





  • Yes!
    They have released multiple new mainboards for the framework 13 which upgraded the cpu. This is a new mainboard with the latest intel cpus. They have always allowed everyone to just buy the board so they can upgrade their existing framework 13’s, thats their whole stick : modularity.
    This time they also have a new screen panel and battery you could get to upgrade your system.

    Also obviously new systems can be bought with the new hardware from the get go too.

    I have a framework 16 that my boss got for me. Im a trial to see if we can save money by going framework instead of dell for the laptops developers use as things like the ports on the side, batteries and mainboards are easily replaced and upgraded. No need to waste +2600 euro every 3 years per laptop either if we can just swap the mainboard. They didnt want to finance the gpu, but when the laptop is mine after 3 years i will probably get the gpu for it :)
    (In a framework 16 a gpu can be plugged in or replaced. Framework 13’s always use integrated gpu )






  • Ye, the sm64 was just a jit emulation, you are correct there. Not gonna deny that either. The sms and smg emulations are interesting and impressive though. They basically use a combination of jit compilation and aot compilation to basically take in the rom and adjust code as they go, but its technically running +/- natively, if i read the switchbrew wiki page correctly, thanks to the aot compilation. I find that impressive, from a technical standpoint.
    Could they have added more and do more changes? Yes, ofcourse. Im not saying the fan made stuff isnt impressive, it is and i love it!
    But for nintendo, who strives to create new experiences and things, not rehashing older stuff, is why they kept it basic. For them adding that stuff doesnt make sense as the game doesnt add new enough experiences. They dont care if a bug is fixed or graphics are improved. Those dont get you new experiences or gameplay mechanics. Thats what nintendo strives for.

    Again, if that is a good stance to have as a company i leave up to others to make opinions on, thats not up to me to decide or voice my opinion on ^^

    Fyi, since you seem to know what youre talking about, nintendo’s r&d have used open source projects before internally and we assume it is done to look at older games and see how they worked or if they could be used to make projects like sm3d ( without doing what the license doesnt permit )