A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.
A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.
“yeah we always thought this could happen,” the family said in a statement. “We’re very negligent, to the point of abuse.”
Idk what people are expecting to see.
I’d go back to around the time my daughter started sleeping through the night. Don’t want to risk a reality where my kids don’t exist. I’d tell my friend the cancer is coming back, when it’s still early enough to do something.
Don’t really know what else I’d do. Don’t really care. Be nice to live through those years again without changing much else to be totally honest
You got some good answers but remember too, you’re only seeing a fragment of those kids at your place. The screen might for example be a special rare reward for them to keep them quite so your friends can visit you… doesn’t mean they’re on scree s all the time.
My kids aren’t particularly screen born most of the time, but when we’re out I often relax the rules to keep things smooth. The fact that it’s a rare treat makes it even more effective
“I can’t fathom it” doesn’t mean “I haven’t heard the criticisms of this movie”. I mean that I remain surprised at how long lasting and vitriolic the hate for it is, as you’re demonstrating by popping in to complain about how toxic last jedi fans are while also trying to tell me what you hate about a thing I love.
And I know you don’t mean it that way but goddamn am I tired of having a conversation like this every time I mention liking the movie online for more than half a decade.
I wasn’t asking for someone to explain why they didn’t like it thanks. We went through that six years ago.
I always assumed that was a joke, because they’re just kind of bland generic rock and roll that it seems like it would be comical to pretend to have any really strong negative reaction to it. Then I met a few real people who actually despise them, and realized it’s not a joke.
People in general are so weird about other people eating stuff they don’t like.
Listen Karen, you don’t have to have a slice of my pizza.
That was such a weird one to me. I think partly they leaned too hard into trying to leverage controversy for attention, but still, the movie was fine. Like… except for the first one, they’ve all just been “okay” movies, in that context it’s probably one of the better ones.
Was scrolling for this comment. I spent a few nights excitedly going over it with my friends before I learned about the internet meltdown, it was utterly baffling. I still can’t really fathom it, it’s one of the best SW movies ever made imo.
I’m loving starfield and I’ll agree with this. It’s a mid eighties score kind of game. If it’s what you want it’s amazing, but the people calling it game of the century and whatnot are buying their own hype.
On the other hand, it’s likely to have serious staying power as an all time classic game, Bethesda is great at that and there’s a ton of room for people to use it as an incredible mod canvas. I don’t think that should affect launch reviews though.
I think this is it. I enjoy making fun of the NPCs in starfield but mostly when I’m playing I don’t notice them at all. I do have a few very pretty screenshots of the game. It’s not perfect by any stretch but the scope is impressive and most of it really is pretty good
I don’t think Bethesda has ever sold based on graphics no matter how much they want to pretend it. Morrowind and oblivion both looked under par when they came out as well.
I’m not a fan of Bethesda’s reliance on mods to do basic shit, like fix a broken UI and inventory management system, by honestly I also think this argument is overused. People pay for these games because they want to mod the shit out of them, it’s like ninety percent of the appeal. Nobody is forcing modders to work on them, either. That argument can only stretch so far. For comparison, No Man’s Sky is actively hostile to modding, and as a result I probably won’t be going back to it despite loving it. They’re not going to add the kind of content I want, they’re likely never going to, and they’re not letting anyone else do it either. I wish they’d allow free volunteers to finish off some of their 75%-of-the-way-to-greatness features.
With starfield, I’m excited for the mods, and the game is far from flawless goodness knows, but I’ve had a friggin good time and definitely got my money’s worth on vanilla. Now I look forward to spicing it as I like.
The upper whites thing has led to some of the funniest memes I’ve seen in ages, not gonna complain about that one.
Assigned snake at birth, it’s a yuan-ti thing
ADHD isn’t particularly hard to diagnose most of the time. If we’re going to wait for psychologists in every bog standard case, good luck with the upcoming twelve year waiting list to get your kid some help.
People just need to know when to identify confounders and refer out. Takes a few good training seminars.
It’s perfectly reasonable to wait. Games only gonna get better.
I’d try not to read too much into the internet fuss. It’s a better release than Bethesda’s usual in most regards. I wound up sinking almost the entire weekend into it, haven’t done that in ages. The games really fun. That said, it is only going to get better with time.
My issue with it in Starfield (and any game in its genre) is that the game seems to be confused about how it feels about encumbrance. Am I supposed to be looting everything I see? If not, then why is it the major income source, why are so many random objects worth selling and taking? If so, why do merchants have such low credit stores? Am I supposed to be collecting cool stuff to display? If not, then why all the display objects? If so, why have my companions constantly nag me about bringing junk? Why make ship storage so low? Or, am I supposed to be carefully considering what I want to bring as loot? If so, why is there so much of it and why isn’t there some way to quickly see what’s worth taking? Am I supposed to spend an hour after each combat carefully weighing what to take home?
It’s entirely unclear what they want. If they want looting to be less of a game loop, junk items should have no sell value and missions should be more of a reward, and item value/kg should be easy to assess. We should be quickly able to discard valueless items from inventory. Otoh if they want looting to be a bigger part of the game, I should be able to readily carry and sell my loot and doing so shouldn’t make me so rich it breaks the economy.
It’s one of my main complaints, not so much about starfield, but pretty much anything in this genre. It feels like they can’t tell if they want me to loot everything or not, the design is fundamentally at odds with itself.
Tbf I once looked seriously at a house with a giant garage because I wanted to turn it into a huge hobby and rpg space.
Ouch. The primary care situation in some parts of Canada is grim too but at least my appointment wait times are 1-2 weeks