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Joined 3 months ago
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Cake day: July 25th, 2024

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  • It’s an odd one for me. I think it’s related to how I like to spend my relaxation time. I don’t want any significant challenge (I have lots of other stuff in my life that scratches that itch, often too much…) and I don’t want to be particularly uncomfortable. I hate games that try to grade my performance (league tables, onscreen timers, ranking systems). I’m not necessarily bad at them - I just do not like the approach.

    I’ve not played Baldur’s Gate 3, unfortunately, so I can’t comment on that.

    I’m trying to figure out why I don’t find The Binding of Isaac uncomfortable. It might be because I disable the oppressive soundtrack and know that the maps are actually quite sprawling, often with many ways to approach problems. Hmmm…




  • I’ve long been skeptical about VR as a mainstream platform. I think the technology is quite cool, but much like those people who used to say “In ten years everyone will have a 3D printer!” and the like, no, I just don’t see it happening. The hassle factor is too great for it to be for everyone. Hell, most people seem to be fine with stereo sound, even though surround sound setups have been available for decades.

    Whether it’s space, cost, or lack of software support, it all seems to combine to make it a bit of hobbyist kit at best. If your goal is to sell millions of copies then you need to target a broader market than hobbyists, and it looks like a lot of companies have ploughed enough cash into this that hobbyist sales aren’t going to be enough.






  • How long are they planning to be hamstrung by the tech debt they’ve accrued? Sooner or later they’re going to have to do something about it, surely?

    Their games all look the same, in that it’s always obvious that it’s a Bethesda-engine game (whatever they’re calling it this week). They’re always janky, usually at least a console generation behind their contemporaries, and they always feel held together with duct tape and prayers.

    Playing their games is an exercise in sighing and trying to ignore the jank. Everything always feels like it’s wheezing along and trying to do anything beyond the obviously intended actions is likely to cause instability in the quest scripting.

    I’m reminded of how Deus Ex players would try something only to find that the game was built to take that into account and allow for it. It’s the opposite of how it feels playing Bethesda’s games.