Sorry I’m a bit late

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Joined 10 months ago
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Cake day: September 23rd, 2023

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  • Haven’t looked at MX Linux before, thanks for the info!

    Like I said, I really can’t care much about window managers at this point. Mostly, I’m tired of having multiple window managers installed after just a few app installs. If I start out with Gnome\Plasma, I’ll surely end up wanting some apps that have only been made for KDE, & vice versa. Never once have I seen a Linux machine that had all the apps I’d want, using just one window manager.

    I suppose most apps could be compiled from source to run on one or the other, but alternative compiles have invariably been a hassle to me…

    Since I end up needing at least two window managers installed anyway & they keep changing generations about 10x as often as I change machines, it’s pointless for me to have a preference. The best window manager is whichever one each developer of each app happened to use?!?





  • Yes! I had three NiCd to every one NiMH, & the NiCd would all be flat within minutes; then I’d switch to the NiMH for some actual fun & within 30 minutes they’re all spent for the day. Sometimes I stripped the single-use flat cells out of used Polaroid film packs, for just a few minutes of superior power:weight ratio on my littlest RCs

    Then there were the flashlights we’d use for hours but if you put the same cells in the GameGear, dead in no time.

    LiPo cells were like a revelation…

    Come to think of it, the PSP had an optical drive which was a battery hog too; I remember a friend being elated that I’d found an aftermarket pack with more mAh.



  • Yeah, Sony lost me when they broke my Linux install and degraded the DVD playback functions, within six months of me buying my PS2. Similarly, the last “good” smartphone I had, was the Palm Treo (650p\680p\Centro); since then, I’ve never had a single phone that granted direct hardware access & allowed unloading/sideloading the OS by default.

    Manufacturers want deep control these days; way beyond mere root permissions.














  • Godot is not bad for 2D & 2.5D, & it’s a lot better at true 3D than it used to be, but as far as speedy usability, I’d compare it to UnrealEd 2.1 in many ways.

    I really think the main reason anyone uses Godot, is the licensing & cross-platform support.

    If Unreal 5.1 would run at all on any of my machines, I couldn’t even really begin to make any kind of objective comparison between it & Godot; it’s like the difference between having a bunch of clever hand-tools, versus having a bunch of really well-made power-tools.

    Try making a mountainous landscape, sprinkle a handful of different trees, then carve out a tunnel that loops under itself with a ledge overhead. Anyone proficient with both the Godot & Unreal toolsets, seems to get good (& stable) results in moments using Unreal compared to minutes or hours, using Godot. Unreal’s interface & free assets have set such a high standard for so long, that I find Blender is the only thing I could compare it to, but Unreal’s workflows make Blender look like Maya.