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Joined 1 year ago
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Cake day: June 29th, 2023

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  • For me, I view Apollo as the highschool quarterback winning the homecoming game.

    In the context, its a great achievement. A lot of time, effort, and luck all came together at just the right moment to create an entertaining spectacle. The school is all happy and celebrating, students will remember that moment for years to come. But in the grand scheme of things, it’s not that big of an achievement since everyone there will move on to bigger and greater things, except they won’t have a student body cheering them on.

    I think saying the Apollo program is one of the greatest achievements of mankind falsely puts it on a pedestal and forever sets up all other achievements as being lesser. Makes us all feel like anything that isn’t chasing that glory isn’t worth it. It’s an achievement for sure, but not the biggest. If I had to give the greatest achievement in space technology to anything, I’d give it to either GPS or GOES.


  • Short answer: it’s not that we don’t have the technology, its that we don’t have a reason to. With very few exceptions, if you can do it on the moon you can do it on earth or in Earth orbit

    Long answer: in the space industry/field the moon is incredibly boring, relatively expensive to get to, and adds an extra step of logistics to an already complicated mission profile. Most space related technology advancement efforts have gone into doing things in orbit and there is more to do there than on the moon, it’s logistically simpler, and cost is orders of magnitude less. Stuff is still advancing there, think Hubble vs James Web, GPS 1 vs GPS 3, the entire GOES system. In terms of technical challenges, they’re far more interesting than anything on the moon, but it’s not as flashy/headline grabbing so it’s not talked about much.

    The US going to the moon in the 60/70s was a rare combination of a win for scientists, politicians, and the people. The political incentive went away since as the USSR space program collapsed so too did political pressure to continue to put men on the moon and “prove 'Murica is better than those damn commies”.

    In modern times the political incentive is returning with the continued efforts by China to do more stuff in space so we get the Artemis program, but the incentives aren’t that strong which is why the program has moved so slowly.


  • For graphics, the problem to be solved is that the N64 compiled code is expecting that if it puts value X at memory address Y it will draw a particular pixel in a particular way.

    Emulators solve this problem by having a virtual CPU execute the game code (kinda difficult), and then emulator code reads the virtual memory space the game code is interacting with (easy), interprets those values (stupid crazy hard), and replicates the graphical effects using custom code/modern graphics API (kinda difficult).

    This program is decompiling the N64 code (easy), searches for known function calls that interact with the N64 GPU (easy), swaps them with known valid modern graphics API calls (easy), then compiles for local machine (easy). Knowing what function signatures to look for and what to replace them with in the general case is basically downright impossible, but because a lot of N64 games used common code, if you go through the laborious process for one game, you get a bunch extra for free or way less effort.

    As one of my favorite engineering phrases goes: the devil is in the details