The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Joined 1 year ago
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Cake day: July 24th, 2023

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  • Yonder: The Cloud Catcher Chronicles … but with the caveats that a) it’s only PARTLY like stardew/portia/harvestmoon and b) For the life of me I can’t remember if the game had money or not.

    The game is partly farm-life-sim, but the other part is “zelda-like” adventuring and getting rid of “dark smoke thing” that does bad things to the world.












  • Got to play it with someone for a bit, they seemed to know where all the neat things were (iirc, the murals, scarf lengthening thingies, etc). But due to the inability to communicate more than just “dings” I couldn’t convey that I needed a quick toilet break. They were gone after I came back, which was a bit sad but I probably wouldn’t have stayed waiting either, tbh.

    It was quite okay, I recall playing it through twice, but the second round didn’t really offer much in terms of “value” over the first. Cool visuals and concept, though.

    Other somewhat similar vibing games which I somewhat relate to Journey:

    • Sable - Somewhat similar character designs, quite a bit more scifi and some dialogue. Pretty cool 3d platformer puzzle.
    • Proteus - walking-sim, graphics are those “if atari 2600 could do 3d”. Kinda cool experience, but also kinda one-and-done.




  • not only the ux, some devs make it absurdly confusing to find a binary.

    I don’t want to throw anyone under the bus, but there’s this one niche app.

    their github releases at one point were YEARS out of date, they only linked to the current version in seemingly random issue reports’ comments. And the current versions were some daily build artefacts you could find in a navigation tree many clicks deep in some unrelated website. And you’d better be savvy enough to download a successfully built artefact too. And even then the downloaded .zip contained all kinds of fluff unnescessary for using the app.

    The app worked fine, sure, but actually obtaining it was fairly tricky, tbh.