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Joined 1 year ago
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Cake day: July 7th, 2023

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  • While your point remains somewhat valid, it’s not actually valid to say “native” in the same sense as “native Americans”.

    There were a whole bunch of tribes in the area. Some were more influenced by Europe (swedes, Norwegians) and some less (Finns, Estonian, Sami). Surprise to no one, these tribes living in the southern regions were more successful (easier weather), so they expanded northward and thus rolled over the semi-nomadic Sami in a very nasty, but extremely historically common human way.







  • Yes. Honestly it’s crazy how much people read into ChatGPT, when in practice it’s effectively just a dice roller that depends in incredibly big dataset to guess what’s the most likely word to come next.

    There’s been some research about this, the fact that people are assigning intelligence into things that ML does. Because it doesn’t compute for us that something can appear to make sense without actually having any intelligence. To humans, the appearance of the intelligence is enough to assume intelligence - even if it’s just a result of a complicated dice roller.







  • Sorry to tell you, but it’s the game they promised. People just get really caught up on the influencer speculations, and/or wanted specific things to be implemented differently than they were. So, sorry that you listened to parasocial parasites, I guess? There’s things that they said “are working on” or “planning” or “hoping”, but everything they “promised” except wall running is in the game, it just might not be in a form people imagined it to be.


  • I have to disagree heavily. RDR2, and GTA5 are completely unreactive and uncaring of the player. That’s been my problem with all Rockstar games from the start.

    The closest thing to reactive stuff in RDR2 is the goddamn annoying timer that looks at “how long since last player interaction” and if it’s been too long, it’ll throw at you one of a ten or so random events (woman with a horse, prison escape, etc) to make sure you are engaged.

    Rockstar have this thing with their games, there is lots of freedom to do shit that doesn’t matter, and there is a B movie inside the game. Never shall the two meet. The gameplay is doing random shit in GTA, and the story is extremely fixed missions with very specific actions you do as you play through this B movie.

    Other than progressing the plot, nothing changes in the world. Nothing you do in Rockstar games matter, unless it happens inside this B movie.

    I mean, isn’t this like something that Rockstar was criticized for like ten years ago? Cyberpunk 2077 is not as reactive as you’d like, but it’s at least on par with Rockstar games.

    Whether the NPCs react as well, I can’t really argue about since I don’t remember GTA, et al, well enough.

    Add in your take on the political leanings of several hundred strong company en masse, and I’m not sure if your take has a lot of points worth the read.


  • It’s really not like GTA. I mean, superficially it might resemble one. But in GTA you drive around doing whacky things that are meaningless and don’t affect anything until you engage in an B-movie script that has interactive elements. In other words, nothing you do really matters, it’s all a one linear story and anything else is a failure state.

    Cyberpunk has also some of the random mayhem you can do, but every time you engage with the plot, there is dialogue choices and they matter a lot. There is no one single ending, and the mood is a lot more somber and thoughtful than GTA or RDR ever managed to even dream of.

    The actual gameplay is basically a liteFPS with RPG elements, interspersed with minor stealth, problem solving, puzzles, and other mini games. Depending on play style, or level of completionism, the FPS+ is anything from 40 to 80 percent of the gaming time, the rest beign spent agonizing dialogue choices and other plot twists.