But I don’t think you need to go from the time when arcades were entirely irrelevant, but merely where they were no longer the main driving force. That’s at most the late '90s with gen 5 consoles and many big popular or influential game franchises like Quake, Pokemon, Age of Empires, Fallout, Diablo, and Grand Theft Auto (that’s '96 and '97 alone).
And you need to go up until at least the time when few of the largest games were available without cancerous monetisation strategies, not merely when a few games had started doing it. So you definitely need to go up to at least the launch of the 7th generation consoles in 2007.
To bring it back to the original point of the conversation, that’s not to say that it isn’t worth preserving games that did have those strategies of course. It just doesn’t detract from the sense of a period when the majority of gamers’ experience was much better.
We’ve been complaining since the 90s. I wasn’t joking earlier, “Ubisoft greedy” today is a carbon copy of “Capcom greedy” in 1997
And EA greedy in 2007. Doesn’t mean that what they were doing then was as bad as what is being done today.
If you’re a fan of tieflings (based on your username), I’m curious, have you read Erin M. Evans’ Brimstone Angels series? The main characters are tieflings, and it’s where the quotes at the beginning of the race entry for tieflings and dragonborn in the 5e Player’s Handbook came from. Highly recommend.