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Cake day: June 11th, 2023

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  • I’ve tried it a number of times and just can’t get it to work for me. Far too much travel distance for me, and the lack of tactile feedback makes it difficult. In some ways, I like the floatiness feeling that that the travel distance creates, but ultimately it wasn’t worth the precision adjustments.

    I tried it for some 2D side scrollers, FPS, and 3rd person games. I liked it most for 3rd person but couldn’t get a hang of the other two.

    Plus, I really like using the left touch pad as a floating menu, which the joystick can’t do haha.

    Oh, I forgot to say – the Steam Decks smaller track pad is actually nice for this reason because the shorter travel distance solves the floatiness issue for me in a lot of cases. I actually play Revita 50/50 between touchpad and joystick, just based on how I’m feeling.



  • Honestly, I would recommend just giving it a go. You can always save your current controller config and then go right back to it. I only say try it cause when I looked up videos I didn’t quite understand, like I got the idea but it seemed weird. Actually trying it makes a lot more sense.

    Its major issue though is I felt like I was tweaking it more than I was playing, and I have found myself a very good set of controls with the Steam Controller which translated to the Deck, so I know exactly what to set for each game even on the first time. For the Flick Stick setting, I feel like one game would be fine standard settings and another game would need to change, sometimes not even getting it working. So YMMV there.

    P.S. set a binding for toggling an auto-sprint on the back paddle. Auto walking is a default for any game I play!


  • There are a lot of good suggestions here, that you can take advantage of, so I’ll come at it from another perspective.

    With mouse and keyboard, positioning is a snippet of what we use when playing and is more of a tactical spacing. With controller, it is a necessity. This means that as you are playing first person shooters (or third person with controller), your characters movement will be 75% of what you’re actually aiming with.

    On a mouse and keyboard, if you’re slightly off center with a sniper, it’s a simple adjustment to move to the left. Move 1cm.

    On a controller, if you’re slightly off center, suddenly it isn’t as simple, because the joystick is overly sensitive and so to move 1cm is a lighting fast action input, meaning that you’re almost guaranteed to overshoot it, unless your joystick sensitivity is super low. Or, on the opposite end of it, if you try and move the control stick very gently (more on this later), it’s not necessarily a consistent input. This is where aim assist would come in, as aiming down your sights would center it on the enemy, but I think it’s a bunch of bullshit and so we’ll ignore that. Instead of moving the joystick a micron of a second to properly position yourself, moving your characters body (WASD/left analog) is almost always much slower and fine tuned.

    What this means is that as you’re playing games, instead of holding W and maneuvering with A, S, D for counter balance or strafing or whatever, the joystick instead is 60% of the time holding forward, 20% of the time slowly moving in a direction to position yourself better for aiming, and 10% staying still (letting go).

    Another element here is the concept of analog itself. When you’re holding W, it’s always 100%. When you push forward, (game depending) it ramps up from 0% towards 100%, which means that if you turn left or right, chances are that your character might slow down too, because you may be pulling down as you move. What you can take advantage of here is utilizing slow movement to always keep your character moving, which will help prevent being hit and will get you more used to fine-tuning your aim through your movements.

    When I play games on controller, I always try and use gyro, I always keep the gameplay focused on the movement first and foremost, and the analog stick at that point almost purely becomes a look/view stick over a “this is my main form of getting headshots”, where your look inputs are based on getting into the center of the general area you want to aim at as quickly as possible, while letting the gyro and the characters body finish it off.

    Finally – PLAY. Not the game, PLAY with it. Feeling weird? Move your character in circles while bunny hopping to get the feeling of the mechanics for the game, then be silly with the aiming and wiggle the joystick around to familiarize yourself with aiming with the movement wobble. Whether it’s Max Payne, Smash Bros, Doom, Vanquish, Fortnite, all of these games can be manipulated by playing with the weird quirks of their engine.

    Finally finally – I also have a harder time with FPS games on the Steam Deck compared to other methods. Doom 2016 on my Switch was fine to get used to, but on the Steam Deck some did feel odd about it. I don’t have the other modern consoles and their joysticks aren’t super familiar to me, but I think it may be that the Steam Deck’s analog sticks feel like they have a larger travel distance (particularly compared to the Switch of course). Something you might consider trying is the Flick Stick input for the Trackpads, although I personally really, really enjoy low-friction trackball mouse input. Swipe+Tap to aim is just so good and being able to move the view, let go and have it keep moving based on the intertia I input is just perfect.


  • averyminya@beehaw.orgtoJokes and Humor@beehaw.orgSlide
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    4 days ago

    Huh, interesting reading these comments. In my area it was wood chips. Splinters everywhere, jammed between toenails and fingernails, wood chips to the face, throwing wood chips in each others eyes…

    It was not many years later that school playground was renovated to have the softer outdoor foam play floor





  • It was far less bad than people make it out to be. I was on a stream watching and so many comments were talking about how he looked, and I’m sitting here thinking… y’all realize he’s listening to Trump speak right? Anyone actually listening to what that monster has to say is going to either look befuddled or dismayed. He looked both. He definitely had some weak spots, but compared to Trump who wouldn’t even answer a question and blatantly lying every other second.

    It sucks. People were basically cheering him on online, the most against him comments I saw were “they’re both so old”. Not commenting on the insanity or the racism or the lies, just memeing on old Biden. Which yeah he deserves it but the rhetoric is reminding me of 2016 and it does not inspire hope.


  • Dang this is pretty huge actually! Steam Deck has this capability through a plug-in, I imagine now it may be able to get further community development now that there’s an official method. And Steam Deck aside, this should be a pretty significant benefit to low-spec gamers or anyone who just wants less software to work with.






  • Yeah contrary to all the negativity about this in this thread, I think there’s a lot of worthwhile reasons for this that aren’t centered on fawning over the loss of a love one. Think of how many family recipes could be preserved. Think of the stories that you can be retold in 10 years. Think of the little things that you’d easily forget as time passes. These are all ways of keeping someone with us without making their death the main focus.

    Yes, death and moving on are a part of life, we also always say to keep people alive in our hearts. I think there are plenty of ways to keep people around us alive without having them present, I don’t think an AI version of someone is inherently keeping your spirit from continuing on, nor is it inherently keeping your loved one from living in the moment.

    Also I can’t help but think of the Star Trek computer but with this. When I was young I had a close gaming friend who we lost too soon, he was very much an announcer personality. He would have been perfect for being my voice assistant, and would have thought it to be hilarious.

    Anyway, I definitely see plenty of downsides, don’t get me wrong. The potential for someone to wallow with this is high. I also think there’s quite a few upsides as mentioned – they aren’t ephemeral, but I think it’s somewhat fair to pick and choose good memories to pass down to remember. Quite a few old philosophical advents coming to fruition with tech these days.




  • I interpreted “where we are now” to be:

    “People get hung up on things that they could likely avoid by simply leaving the situation”

    or rather

    “Calling for a moderator after continuing to engage in something that makes you uncomfortable”

    Note: I don’t necessarily agree, just my interpretations of the meaning. Clearly, neither of these are quite suited to this particular circumstance, since there’s a difference between leaving a conversation and being followed around.

    The former, sure, I somewhat agree to an extent that community policing after a discussion is a little silly when realistically the same situation would have been avoided by just no longer engaging. For example, if you are walking down the street and see a crazy person engaging with every single person in front of you that passes by. You have the option to walk by them and ignore them, to walk a different direction to pass them, or to engage with them by talking right back.

    On the internet, people choose the third option because it’s “safe”. In real life, most people walk by and ignore or go a different way. For both situations, potential aggravation could have been avoided by simply not engaging, thus, “Don’t feed the trolls”.

    However as mentioned, that’s just not the case when someone is following you around. Per the previous example, that’s when you call for moderator support, or the police/public service to deescalate and further prevent the action from happening to others.