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Joined 10 months ago
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Cake day: January 16th, 2024

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  • You should look into IPMI console access, that’s usually the real ‘only way out of this’

    SSH has a lot of complexity but it’s still the happy path with a lot of dependencies that can get in your way- is it waiting to do a reverse dns lookup on your IP? Trying to read files like your auth key from a saturated or failing disk? syncing logs?

    With that said i am surprised people are having responsiveness issues under full load, are you sure you weren’t running out of memory and relying heavily on swapping?


  • it sounds like the unlikely outcome of two reasonable policies.

    1. you might not get back the device you send in - say it’s a simple broken screen and they’re willing to cover it. its easier to just send you an already refurbished identical model and then toss your phone into the queue to be fixed later.

    2. unauthorized parts may violate your warranty and whatever you send in isn’t going to get repaired.

    They should still just return it. but if you know it’s not covered you shouldn’t really send it in and it makes sense to cover their ass policy wise even if they do make an effort to just return them.


  • not OP but I’d love something like this for a few reasons.

    Sometimes I’m debugging really complicated things and it gets hard to keep track of the info I’ve captured and what I’ve learned, and sometimes you want to recheck some earlier assumption or you learn something new and want to look through older data captured to see if it aligns with newer understandings

    Or it’s a long standing thing and need to step away and come back and refresh your memory of the current understanding. And especially when others might also be working on the same problem and you want to collaborate better.

    Though I am SRE and thinking of debugging issues in overall systems spanning multiple codebases, hosts, and networks. not just specific bugs in a single codebase like I think OP is doing. So I’m also curious if any tool would actually fit both use cases or if being perfect for one would make it not useful for the other.


  • eyeon@lemmy.worldtoMemes@lemmy.mlsIGmA BeHaiovouR
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    7 months ago

    slightly off topic but I’ve been disappointed with ultrawide support and really advise against it for most people. Many single player games that do support it clearly weren’t designed for it and just give you a prettier pillarboxed 16:9, like Hades adding some art on the sides.

    And multiplayer games just crop your vision down so you have a weird FoV and see the same amount horizontally as a 16:9 user, but can’t see as much above or below you as they can. Proper support would let you see more horizontally than 16:9 players and since that’s the vast majority of players it’s understandable… but then anyone who does buy an ultrawide has to run it in 16:9 with pillarboxing or be at a disadvantage.


  • In the US that is not legal per the GINA act. Note that that is specific to health insurance. Life insurance can legally use that data. And laws can be broken often with less penalty than the profit made from violating them. And data can be retained much longer than laws exist so the GINA act could be repealed or updated at some point allowing companies to legally use the data already acquired.