Fushuan [he/him]

Huh?

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  • 226 Comments
Joined 1 year ago
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Cake day: July 1st, 2023

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  • Fushuan [he/him]@lemm.eetoGaming@beehaw.orgThank you Skövde
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    30 days ago

    It’s all you said, but it’s also a product of it’s time. Iirc when it release there was an increasing amount of simulator games, and goat simulator pokes fun to all of those while having tons of silly references to the contemporary things.

    The successors don’t have much of s point to me tbh.







  • I’ve beaten the original and the rerelease several times. it’s pretty generic but the combat animations are cool enough to give it a go when I’m bored. I usually play it on the hardest difficulty but the bow charged spread attack works like a shotgun so it’s very easy to stunlock enemies.

    It’s one of those games where you can overpower enemies quite easily if you prepare, I would not play it on easy though, if the story is bland and the combat is braindead, what’s the point of the game?


  • Fushuan [he/him]@lemm.eetoProgrammer Humor@lemmy.mlThe C++ learning process
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    2 months ago

    I’ve not had those while working with concurrent programs with c++ for over a year. Pointers, QT programming, non-qt backend programming, coding an engine to work with computer vision runners (openvino mostly), image management (more pointers)… Idk, this is gonna sound rude but just code better? Most of my errors were segfaults, I have had to plug the debugger and/or tons of prints and I made it work.

    If you want to see giant error logs, check pyspark errors. But even those have the relevant line of info and then all the rest of the garbage info that no one really needs, like any other language.