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Joined 1 year ago
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Cake day: June 10th, 2023

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  • that link is pretty vague on specifics. It lists unreal first at the top but it’s not clear that it’s sorted by usage or just by their recommendation on what to use. To be frank, I don’t like unity and I’d personally use unreal over it, but I’m just pointing out that unity makes up a lot of games.

    If you scroll down it even says

    The most used game engines in the industry are Unreal Engine and Unity. These engines have a large user base and are widely adopted by game developers.

    Again, without measuring or indicating which is more. This article has some some statistics from steam and itch and admits it’s difficult to count. The results from itch are more trustworthy because of how the data is gathered but you start getting into “what counts as a game”? There’s more information here on usage including that it makes up 90% of games on VR platforms.

    It’s difficult to measure because games aren’t required to publish this information, but depending on what counts as a game (do hobby games released on itch count?) it can be a significant amount.





    1. do not check anything
    2. do not put anything in the overhead storage unless it’s a suitcase
    3. if you’re bringing a backpack, put it “upside down” under the seat in front of you. the floor is gross, don’t put your backpack down and then put that grossness against your back when you get off the plane
    4. if you’re in the back half of the plane, be ready to volunteer to move to an exit row just in case the opportunity presents itself before the plane takes off
    5. if you’re scared of flying, know that the plane is shaped physically to stay in the air. Why do paper planes fly? because of their shape. Real planes are shaped waaay better.
    6. only get water, no ice
    7. write down where you parked or take a picture and know how you’ll get back
    8. have your first meal planned when you arrive at your destination