• hare_ware@pawb.social
    link
    fedilink
    arrow-up
    13
    ·
    7 months ago

    How would a native implementation be better than DXVK? Wouldn’t develops still need to port the rest of their app to Linux to use it? At that point, you could still just include DXVK, would the performance really be that much worse?

    • ziggurat@lemmy.world
      link
      fedilink
      arrow-up
      7
      ·
      7 months ago

      Native vulkan or opengl games doesn’t need to translate thees calls, if directx could run. Natively on Linux, it wouldn’t have to be translated

      • leopold@lemmy.kde.social
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        7 months ago

        Afaik the only way to avoid translating into OpenGL and Vulkan would be to write native drivers. Stuff like gallium-nine, for instance. Is that what this project is doing? Though obviously that’s just for the Direct3D side of things and there’s a lot more to DirectX than just that. Still, it’s hard not to question how much of this is just duplicating work already done for Wine.