• Snot Flickerman@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    39
    arrow-down
    1
    ·
    1 year ago

    I think that’s a valid take, and I think Valve has sort of re-evaluated it, because if I recall correctly, they kind of had to “put on hold” the “do whatever you want” bit to get Half Life: Alyx out of the door. So, imho, it seems like they’re capable of doing both. They managed to produce a high quality VR game by putting the “flat” on the backburner, and them coming back to it later.

    Although, to be fair, I hadn’t heard anything similar about the SteamDeck or any Valve hardware, really. So if they can make a SteamDeck from scratch, an entire new product category, with the flat management structure, I bet it’s not holding them back half as much as some folks at GlassDoor seem to think.

    • kingthrillgore@lemmy.ml
      link
      fedilink
      arrow-up
      13
      arrow-down
      3
      ·
      1 year ago

      Its really hard to get a look inside Valve, because I can’t confirm/deny the Steam Deck came about because of the flat management. I’ll be honest, my apprehension about their management stems from the many failed attempts to conclude the franchise they started in Half-Life and how 20 different projects died to get to Alyx. Would a change in leadership get us more of the same? Maybe. It would probably be a substandard product, and i’m still recovering from Starfield being mid.