• Mereo@lemmy.ca
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    8 months ago

    Nowakowski revealed (reported via Reddit ) that the two planned expansions were cancelled simply for technical reasons but he did not share additional details on what these technical reasons might be.

    For me, these “technical reasons” are that from now on they want to put all their resources into Unreal Engine 5 and focus on The Witcher 4 (https://www.gamesradar.com/the-witcher-4-release-date/).

  • vlad@lemmy.sdf.org
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    8 months ago

    That’s a bummer. I wouldn’t mind getting more content even if it takes a long time. It’s a great game.

    • IdiosyncraticIdiot@sh.itjust.works
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      8 months ago

      Agreed, bummer to see cancelled rather than delayed. That makes me think the technical reasons were either really difficult to overcome game breakers, or a complete scapegoat. “Technically we didn’t want to put the time or money into these” style

      • CheeseNoodle@lemmy.world
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        8 months ago

        Iirc (I think there was a statement?) they were running into creation engine style issues with red engine as they really had to stretch it to make cyberpunk work. I’m sure we’ll all be happier in the long run to not have the next cyberpunk come out like starfield.

  • Epicmulch@lemm.ee
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    8 months ago

    Well when you spend the first few years fixing the broken game you shipped it really eats into the making the dlc time.

  • Chaotic Entropy@feddit.uk
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    8 months ago

    Technical reasons tends to mean that they’d painted themselves into a corner development-wise that was prohibitively expensive/time consuming to get back out of.