• DacoTaco@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    37
    ·
    edit-2
    8 months ago

    Has nothing to do with their closed eco system. They basically did similar stuff with some of the stuff in the sm3d collection thingy.
    Nintendo is a company that only wants make new stuff, innovations.
    For example, they ( mostly miyomoto ) has been quoted to not understand that people want another f-zero, as the game’s principals and ideas have been fully flushed out and no new ideas could make it feel like something new.
    They also usually dont do remakes/remasters unless its so new/different it can be considered a new game ( see metroid 2 on 3ds ).

    If that is a smart business position to have, i will leave for you to decide, but do get your facts a bit straight :)

    EDIT: also, nintendo has used open source projects for internal projects before, so idk how “closed ecosystem” is part of their stuff :)

    • xkforce@lemmy.world
      link
      fedilink
      English
      arrow-up
      28
      arrow-down
      6
      ·
      8 months ago

      Nintendo is a company that only wants make new stuff

      They’ve been digging mario out of the dumpster for the last 40 years wtf are you dementia-ing on about?

    • wizardbeard@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      20
      ·
      edit-2
      8 months ago

      They basically did similar stuff with some of the stuff in the sm3d collection thingy.

      They did not.

      For Super Mario 64, they emulated it. They increased the resolution the game renders at (trivial with emulation of 3D systems) and they used basic LUA patches in the emulator to override HUD textures with higher resolution ones adjusted for the Switch controller.

      They did not add any further enhancements in any way. Compared to even 64 DS, it was extremely sophomoric. Compared to the Super Mario 64 decomp project, and what its native switch port is capable of (more on that later), it’s an incredibly lazy port. They didn’t even fix the slowdown with Bowser’s Sub that is as simple as adjusting a single compiler flag when you build the ROM from the N64 game source code.

      For Sunshine, it’s an admittedly impressive solution of mostly emulation with some sections of the game engine ported (I think it’s the audio processing?). Once again, the game is rendered at a higher resolution, but they did not redo ot improve further any textures (besides some of the HUD again), graphical effects, or game content. Wind Waker HD this ain’t.

      For Galaxy they cannibalized the existing port of it to Android on the NVidia Shield. The Switch shares most of the important internals with it (CPU, GPU). It’s a combo of emulation with certain key code ported, like Sunshine. Again, besides resolution and HUD, no improvements.

      Beyond that, Nintendo has been content to sell straight up emulation through the Virtual Console service since the Wii. They’ve had multiple instances of straight ports over the years, and some of the most popular Switch games are straight ports with DLC bundled in.


      There are numerous impressive remakes they have done over the years, but that is absolutely not the norm.


      The Super Mario 64 decomp on the Switch supports (not available in Nintendo’s official port in 3D All Stars):

      • Effectively infinite render distance for objects (coins, enemies, stars, etc)
      • 60 fps (compared to the original/all stars 30fps at best)
      • True analog camera control using the right stick (All Stars is just the original’s clunky button based control mapped to the stick)
      • All sorts of QoL options like collecting stars not kicking you out of a level, options for streamlined/faster message boxes
      • Optional bugfixes
      • Optional cheats
      • Variety of HD texture packs to choose from
      • Variety of higher quality 3D model packs to choose from
      • Support for an astounding variety of mods. Levels, entire new games, new characters, new movement and control options (Odyssey Mario in 64 with full cappy and enemy capture mechanics anyone?)
      • Support for many more languages
      • Nearly all of the above is toggleable mid-game from the pause menu.

      I don’t think anyone was expecting something amazing out of 3D All Stars, but they absolutely fucking phoned it in.

      • DacoTaco@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        edit-2
        8 months ago

        Ye, the sm64 was just a jit emulation, you are correct there. Not gonna deny that either. The sms and smg emulations are interesting and impressive though. They basically use a combination of jit compilation and aot compilation to basically take in the rom and adjust code as they go, but its technically running +/- natively, if i read the switchbrew wiki page correctly, thanks to the aot compilation. I find that impressive, from a technical standpoint.
        Could they have added more and do more changes? Yes, ofcourse. Im not saying the fan made stuff isnt impressive, it is and i love it!
        But for nintendo, who strives to create new experiences and things, not rehashing older stuff, is why they kept it basic. For them adding that stuff doesnt make sense as the game doesnt add new enough experiences. They dont care if a bug is fixed or graphics are improved. Those dont get you new experiences or gameplay mechanics. Thats what nintendo strives for.

        Again, if that is a good stance to have as a company i leave up to others to make opinions on, thats not up to me to decide or voice my opinion on ^^

        Fyi, since you seem to know what youre talking about, nintendo’s r&d have used open source projects before internally and we assume it is done to look at older games and see how they worked or if they could be used to make projects like sm3d ( without doing what the license doesnt permit )

    • tabular@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      edit-2
      8 months ago

      Innovate means needing to pay for an online service to transfer saves between consoles, saves stored on an SD card?

      Do they DMCA fan made games because the game concepts have been fully fleshed out?

      When copyright expires for FZero in a century perhaps we can find out if there’s more to be done (well, not us personally).

    • TachyonTele@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      8 months ago

      Damn you got mob downvoted for explaining exactly how Nintendo thinks. You’re absolutely right. People don’t seem to want to accept that Nintendo operates as an idea toy company. Once they’ve explored a new idea/gimmick they consider it completed and move on.

      • DacoTaco@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        8 months ago

        Haha, i kinda expected it tbh. The internet hates nintendo and doesnt know how they operate internally. Still wanted to make the comment, as it is needed.

    • helenslunch@feddit.nl
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      Nintendo is a company that only wants make new stuff, innovations.

      They don’t need to make anything. It was made decades ago. All they have to do is sell it, bare minimum on their own fucking store.