• JackbyDev@programming.dev
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    16 days ago

    TF2 hats but on a block chain instead of an inventory system.

    Pros:

    • In theory you can still sell the item as a collectible even if the game dies (I doubt in practice though)
    • In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

    Cons:

    • it’s a fucking block chain
    • xthexder@l.sw0.com
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      16 days ago

      In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

      I’ve heard this before, but there’s literally nothing preventing games from setting up some shared items on their own without NFTs. Nobody does it because companies want to keep their IP, and worrying about external items would be a nightmare to balance.

      NFTs solve like 1% of the problem of sharing items. So much more goes into making them actually work. For example: NFT id 5551337 is owned by the player: now what? How do you figure out what 3d model to render? What actions can you perform? How does it integrate with other systems? All of that is going to have to be custom for every game involved on a per-item basis.

      • JackbyDev@programming.dev
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        16 days ago

        Yes, like all things block chains do there are obviously alternatives to accomplish the same thing.