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Cake day: July 9th, 2023

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  • I don’t think that matters, since when bruteforcimg a passphrase it’s more like using whole words as the characters (or tokens) in the password. If there’s 7776 possible unique words, it doesn’t matter what characters are in the words at all. Just how many password combinations are used.

    Side note, this is assuming words without character replacements. If you consider variations with A->@ or B->8 there ends up being significantly more possible unique “words”





  • Honestly the best thing about FOSS is that money isn’t driving all the decisions. Most open-source projects are built because the dev just wants to build something cool or useful, or they’re trying to solve specific problems. Most individual devs don’t really care if their user count goes up every quarter.
    Personally I’ve been maintaining a chrome extension for about 10 years, and it’s sat happily with about 7000 users that entire time. I built it because I wanted to use it, and I’ve declined several offers to buy the extension and monetize it.







  • xthexder@l.sw0.comtoLinux@lemmy.mlSquare Enix invests in Linux distribution
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    2 months ago

    In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

    I’ve heard this before, but there’s literally nothing preventing games from setting up some shared items on their own without NFTs. Nobody does it because companies want to keep their IP, and worrying about external items would be a nightmare to balance.

    NFTs solve like 1% of the problem of sharing items. So much more goes into making them actually work. For example: NFT id 5551337 is owned by the player: now what? How do you figure out what 3d model to render? What actions can you perform? How does it integrate with other systems? All of that is going to have to be custom for every game involved on a per-item basis.




  • That’s definitely a non-trivial amount of data. Storage fast enough to read/write that isn’t cheap either, so it makes perfect sense you’d want to process it and narrow it down to a smaller subset of data ASAP. The physics of it is way over my head, but I at least understand the challenge of dealing with that much data.

    Thanks for the read!


  • Neat, thanks for sharing. Reminds me of old mainframe computers where students and researchers had to apply for processing time. Large data analysis definitely makes sense for C++, and it’s pretty low risk. Presumably you’d be able to go back and reprocess stuff if something went wrong? Or is more of a live-feed that’s not practical to store?


  • It really depends what you’re doing. The last big project I did with C++ templates was using them to make a lot of compile-time guarantees about concurrency locks so they don’t need to be checked at runtime (thus trading my development time for faster performance). I was able to hide the majority of the templates from users of the library, and spent extra time writing custom static_assert messages.

    C++ templates are in fact a compile-time turing complete language, as crazy as that sounds.


  • Yep, sadly I’ve been exposed to a few such codebases before. I certainly learned a lot about how NOT to design a project.

    You’ve been at it longer than I have, but I’ve already had coworkers look at me like I’m a wizard for decoding their error message. You do get a feel for where the important parts of the error actually are over time. So much scrolling though…