RonnieB@lemmy.world to Games@lemmy.worldEnglish · 20 days agoPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comexternal-linkmessage-square13fedilinkarrow-up10arrow-down10cross-posted to: games@sh.itjust.works
arrow-up10arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comRonnieB@lemmy.world to Games@lemmy.worldEnglish · 20 days agomessage-square13fedilinkcross-posted to: games@sh.itjust.works
minus-squaredodos@lemmy.worldlinkfedilinkEnglisharrow-up0·20 days agoAccording to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.
minus-squareSpacetimeMachine@lemmy.worldlinkfedilinkEnglisharrow-up0·19 days agoIirc they started paying their devs waaaay more after the game sold a ton.
According to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.
Iirc they started paying their devs waaaay more after the game sold a ton.