• ColeSloth@discuss.tchncs.de
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    1 month ago

    It could last a very long time, though. It’s a privately owned company, so if they keep it that way, there’s no board to satisfy with big payouts and stock holders to appeas. There’s a lot less bullshit to deal with when you’re a private company.

    Also, drm and online registering is way older than steam.

    The best drm was back on floppy drives. You needed a piece of tape to cover the square hole so you could copy the game for your buddy. Lol.

    • zarkanian@sh.itjust.works
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      1 month ago

      There were some very elaborate copy-protection schemes. Like, “go to page 12 in the manual and enter the word at the bottom of the page”. Of course, people could just share what the word was, so some games did stuff like having a fucking codewheel in the manual, instead. So you had to take the code the game gave you, turn the wheel to the correct spot, and then enter the result the wheel gave you.

        • ColeSloth@discuss.tchncs.de
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          1 month ago

          You talking about the radio frequency to contact Marrow? Not much for anti piracy, really. If you called Colonel Campbell three times total, her frequency was added to your saved frequency list.

          • ampersandrew@lemmy.world
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            1 month ago

            Ah, I never knew that. But even that was a callback to them using a very similar trick in the old MSX games as anti-piracy. (Meryl, btw.)

    • Blue_Morpho@lemmy.world
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      1 month ago

      Can you name a big single player game from before 2004 that required online DRM?

      Because you originally couldn’t play single player HL2 without internet. They slowly backed off the DRM but it wasn’t like you needed to register once and could play forever. You needed Internet to play single player.