• KᑌᔕᕼIᗩ@lemmy.mlOP
      link
      fedilink
      English
      arrow-up
      118
      ·
      1 year ago

      It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.

      • Harrison [He/Him]@ttrpg.network
        link
        fedilink
        arrow-up
        42
        arrow-down
        2
        ·
        1 year ago

        I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.

        • Neato@kbin.social
          link
          fedilink
          arrow-up
          30
          arrow-down
          1
          ·
          1 year ago

          If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

          • derpo@lemmy.world
            link
            fedilink
            English
            arrow-up
            14
            arrow-down
            1
            ·
            1 year ago

            This engine is a house of cards that is decades past collapsing.

        • Rolder@reddthat.com
          link
          fedilink
          arrow-up
          4
          ·
          1 year ago

          It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much

        • Haui@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          I really don’t like the word agile since everyone I ever met who had this in their job title was blowing up steam someones butt. Is that the job description or what is it with these agile types?

          • ChickenLadyLovesLife@lemmy.world
            link
            fedilink
            English
            arrow-up
            7
            arrow-down
            1
            ·
            1 year ago

            Agile used to refer to a very specific way of developing software, but then it got coopted by the mainstream where companies kept doing shit the same way they always had but calling it “agile”. It’s basically like when early Christianity became the state religion of the Roman Empire.

            • Haui@discuss.tchncs.de
              link
              fedilink
              English
              arrow-up
              6
              ·
              1 year ago

              That’s a pretty cool comparison. Can you elaborate on that a bit? I have no idea what actually happened with christianity in ancient rome.

            • legios@aussie.zone
              link
              fedilink
              English
              arrow-up
              2
              ·
              1 year ago

              Yeah, every single workplace I’ve worked at aside from one has been “iterative waterfall” - AKA waterfall with sprints.

              Companies shouldn’t be allowed to say they’re “agile”…

    • fidodo@lemm.ee
      link
      fedilink
      arrow-up
      9
      ·
      1 year ago

      Also helps to come out with a game so popular you can bank on it for the next decade