Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”
Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.
That companies will change things, even when people love those things?
You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.
I don’t know why people pretend they actually enjoyed sitting there deciphering all the text/journals/notes/etc. to get directions and navigate the world and enjoyed it.
This was you saying the way you don’t like is wrong.
I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.
Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.
Ngl that’s not how I meant it, but it’s genuinely hard because that’s my personal bias there lol.
Lemme try again, because I do agree with you: Morrowind is making the player figure the answer out while going “it might be in this area, might not, good luck lmao”, and Skyrim is giving the player the answer and going “ok, now make your own way to the goal”.
Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”
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Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.
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I get it. That’s easy to do in this kind of place. At least you realized when someone pointed it out. That’s better than a lot of people would do.
Damn I wish this were true, but unfortunately it’s just not.
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That companies will change things, even when people love those things?
You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.
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Lol what? When did I assert that? I said that your comment, that a company would never change something audiences loved, was unfortunately not true.
This was you saying the way you don’t like is wrong.
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Eh.
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I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.
Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.
No, but one is genuinely “role-playing” while another is… not.
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Ngl that’s not how I meant it, but it’s genuinely hard because that’s my personal bias there lol.
Lemme try again, because I do agree with you: Morrowind is making the player figure the answer out while going “it might be in this area, might not, good luck lmao”, and Skyrim is giving the player the answer and going “ok, now make your own way to the goal”.
The roles played are different.