lol. lmao.

  • ObiGynKenobi@beehaw.org
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    1 year ago

    This. I genuinely believe that in the near future indie games will be the sole torch-bearer for what I would call “traditional gaming”. Tighter, more focused experiences with no microtransactions or sanitized, inoffensive bloat. Games that are offline and don’t require any server handshake to function. And as the technology available to them advances, it will enable indie devs to be more and more ambitious with their vision.

    • SkyeStarfall@lemmy.blahaj.zone
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      1 year ago

      I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur’s Gate 3, but that by itself is an exception to the norm.

      Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much “risk”, and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.

    • NuPNuA@lemm.ee
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      1 year ago

      It seems most artforms reach the point where the tools are available for the indie efforts to be as good as the corporate stuff.

      Games seem to be rapidly reaching the tipping point, and then all the big players have to offer is throwing more money at projects with no guarantee they’ll be as enjoyable.