lol. lmao.

    • pythonoob@programming.dev
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      1 year ago

      At this point every game company would have to produce super solid, super polished games for like 4 years before they’d get my trust back.

      • reverendsteveii@beehaw.org
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        1 year ago

        Wanna know which game I last broke my “no pre-orders” rule for?

        No Man’s Sky. The game that was a tech demo for the first year or so after release. It’s become a hell of a game since then, but it taught me a valuable lesson and I haven’t bought a game since then.

        It’s kinda the natural progression of late stage hypercapitalism though. Used to be that you spent all your money up front, then your sales recouped your investment and hopefully generated you a profit. Once game companies figured out OTA patches they realized that they can push a lot of QA back until after release and use pre-orders and day 1 sales to fund it. Then with DLC they realized that they can sell the untested skeleton of a game up front and use presales and early sales to fund development. The natural progression seems to be the Star Citizen model, where you get huge chunks of your sales up front and use that to determine what you’ll develop and when (if ever) you’ll release it

  • BlackCoffee@beehaw.org
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    1 year ago

    I literally sold the consoles I had and all my games with it because games became shittier each year.

    Imagine having to pay 80+ dollars/euros for a game that isnt even the “finished” product.

    I’d rather just save my money and spend it on things where I don’t get absolutely railed as a consumer.

  • Skyline969@lemmy.ca
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    1 year ago

    It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?

    Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.

    • mint@beehaw.orgOP
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      1 year ago

      i want shorter games with worse graphics made by people who are paid more to work less and i’m not kidding

      • Icalasari@kbin.social
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        1 year ago

        Welcome to the world of indie games, where the passion leads to experiences that stick in minds more than plenty of AAA games these days

        • ObiGynKenobi@beehaw.org
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          1 year ago

          This. I genuinely believe that in the near future indie games will be the sole torch-bearer for what I would call “traditional gaming”. Tighter, more focused experiences with no microtransactions or sanitized, inoffensive bloat. Games that are offline and don’t require any server handshake to function. And as the technology available to them advances, it will enable indie devs to be more and more ambitious with their vision.

          • SkyeStarfall@lemmy.blahaj.zone
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            1 year ago

            I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur’s Gate 3, but that by itself is an exception to the norm.

            Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much “risk”, and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.

          • NuPNuA@lemm.ee
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            1 year ago

            It seems most artforms reach the point where the tools are available for the indie efforts to be as good as the corporate stuff.

            Games seem to be rapidly reaching the tipping point, and then all the big players have to offer is throwing more money at projects with no guarantee they’ll be as enjoyable.

      • WarmSoda@lemm.ee
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        1 year ago

        Fuck yeah. Give me passion projects made by people having a great time any day of the week.

    • FeelzGoodMan420@eviltoast.org
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      1 year ago

      No offense but 100gb really isn’t that big in the year 2023… I keep seeing people complain about this and I just don’t get it. 5-7 years ago? Sure. That was unusual. Now? Nah.

      I mean 4k HDR Remux files are often upwards of 80gb, and that’s just a 2-3 hour movie. Games can have hundreds of hours of content and also have high quality textures/HDR/HQ Audio/etc. Is it really that surprising that a bunch of games are 100+ gigs?

      • Skyline969@lemmy.ca
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        1 year ago

        Let’s say you buy an Xbox Series S. At the current going rate of games, you can fit four, maybe five games on the thing, assuming you don’t play older or indie titles. You can buy an external USB hard drive, sure, but you can’t play games off it. You’d have to awkwardly shuffle games around any time you wanted to play something else. Wanna expand it with storage that can actually be played off of? You need to pay the same cost as the console for proprietary storage.

        It’s different on PC and PS5 since you can upgrade storage relatively easily but even then, a 1TB NVMe disk can hold a maximum of 10 games at today’s storage requirements. Want something bigger? Get ready to shell out some serious cash.

        Storage has not kept up with file size. And to be fair, 4k HDR Remux files are just as bad. You can’t tell me the average person can even tell the difference from a 1080p WebRip (a fraction of the size) and one of them. Not unless you’ve got the high end hardware to make use of it, and I highly doubt the average person is shelling out the $5000+ required for that to be a thing.

        • FeelzGoodMan420@eviltoast.org
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          1 year ago

          Are you questioning whether a typical person can tell the difference between 1080p SDR and 4k HDR? If so, yes. Anyone can tell.

          Also it does not cost $5,000 to watch 4k HDR.

          Nothing you said makes sense.

    • empireOfLove@lemmy.one
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      1 year ago

      This infinite growth is annoying as both a developer and a player.

      wait until you find out what the world economy is built on…

    • Alabaster_Mango@lemmy.ca
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      1 year ago

      I still play Dishonored every year. Those are not realistic graphics in the slightest, but it still holds up pretty well. Why? Style. I would 100% take a “lower” graphics game with style than a 100GB game with exquisitely modeled sandwiches.

      Stylistic games also age better than realistic games in my opinion. Look at other 2012 games like Mass Effect, Far Cry 3, and Borderlands. Mass Effect and Far Cry went more realistic, and I think they suffered a bit for it in the long run.

      Not saying Dishonored didn’t age tho. It does have that 2012 feel, lol.

  • Fedora@lemmy.haigner.me
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    1 year ago

    Fuck around and find out chart

    They can always charge 999999999999999999999999,- € for games. Keep the following rules in mind:

    • Demand always exceeds supply to an absurd degree.
    • Price elasticity doesn’t exist.
    • The average willingness to pay for games is way above the 8,40 €, approaching infinity, contrary to the European displacement study on page 170 paragraph 4.
    • 100 % of game pirates will buy games if they can’t pirate games, therefore DRM good.

    Fuck around find out basic economic rules.

  • RickRussell_CA@beehaw.org
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    1 year ago

    Capcom has absolute authority to price its games however they see fit.

    If they make choices that put them out of business, that’s on them.

  • callouscomic@lemm.ee
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    1 year ago

    I say big budget games are too large in scope. Too much going on, too ambitious, too much emphasis on certain aspects that I feel developers value more than consumers. Not every game needs to be the biggest baddest game of the year blah blah blah.

    • GoodEye8@lemm.ee
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      1 year ago

      Yeah. Every time someone comes up with “games are too cheap” I always point to the fact that the vast majority of AAA games have insane amount of bloat. If AAA devs were struggling to make a profit then a clear way to cut costs would be to streamline the product. If leveling is not vital, cut it. If randomized loot is not necessary, cut it. If horse balls shrinking/expanding with the weather is not necessary, cut it.

      There are always ways to cut corners in a AAA games and if the cost was an issue they’d do it. But the fact that they don’t shows how little the actually struggle. So far Bethesda is the only company that is clearly cutting the corners of their AAA products.

      • Sina@beehaw.org
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        1 year ago

        So far Bethesda is the only company that is clearly cutting the corners of their AAA products.

        Starfield is the sloppiest Bethasda game ever, cutting corners to save cost is not how I would describe its development at all.

        I agree with what you are saying though. Spending 40% of the budget on voice acting and cinematographic dialog is extremely wasteful. As long as the gameplay is good and graphics are pretty gamers will like the product.

        • jivemasta@reddthat.com
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          1 year ago

          Is it really the sloppiest though?

          I’d say its about on par with their past games. It’s clearly their game engine, modified to do space stuff.

          If you come at it with the mindset that not every game has to get bigger and more expansive and have more and more realism/mechanics that don’t serve the core gameplay, it achieves it’s goal.

          Not saying its game of the year material or anything, but if I was doing an employee review, I’d give it a meets expectations grade.

          • ursakhiin@beehaw.org
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            1 year ago

            Starfield is by far their cleanest release. It’s honestly the first game I have played from them that hasn’t crashed in 100+ hours.

            There are aspects I wish had received a bit more attention, sure. But to date, Skyrim and Fallout 4 both have stability mods that are basically requirements to reduce crashing.

            And I’m saying this as somebody with near 2k hours in Skyrim. So I definitely enjoy that game.

            • Sina@beehaw.org
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              1 year ago

              I played Morrowind, Oblivion & Skyrim at release. Compared to Starfield they were far more polished to me. Yes crashes & the odd broken quest happened, but overall they were playable, people without an internet connection could buy the games in a shop & then finish them. Also Oblivion had the best graphics for an open world rpg when it came out, while also running pretty well on the shit tier GPUs of the time. In my mind, Starfield is not pretty on ultra, runs like shit on decent hardware even at relatively low settings and the list of broken things is endless.

              • ursakhiin@beehaw.org
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                1 year ago

                I’m honestly not experiencing the same. I’m running on ultra with an RTX 3080 and rarely even see a stutter and the only consistent bug I see is just comical. When I sprint for a bit and enter a door, my companion will be sprinting into a wall for a bit.

                I actually do find Starfield to be a pretty game, as well. They have learned better lighting strategies from previous games and the trees look much much better. I wish the facial and running animations were better, but that’s not so bad as to be too skewer the game.

                As far as Oblivion having the best graphics of it’s time, sure. But 2006 basically every game that was going for good graphics achieved the best at release. That was a pivotal period for graphics in games.

        • Moonguide@lemmy.ml
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          1 year ago

          Honestly, I’d rather have stellar voice acting and okay graphics (not good, just not bad enough to turn it off after it makes me dizzy) than the other way around. Graphics lose their appeal after a short while in-game.

          • Sina@beehaw.org
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            1 year ago

            Imagine if people could buy a background music only -subtitle dialog- edition of Baldur’s Gate 3 for €40. How would the sale distribution go? I think this is a rather interesting thought experiment, I would personally opt to buy the cheaper version for sure, even though I do know the voice acting in BG3 is a landmark in gaming.

            • Evergreen5970@beehaw.org
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              1 year ago

              I would definitely buy that. I usually keep my game volumes on low and click through the dialogue because I already read the subtitle, why wait around to finish having the line delivered verbally? (Interestingly enough I’ve never ever thought “hurry up, speak faster” in an in real life conversation, this impatience only exists in video games.) Because of the value of voice acting, but for me personally voice acting is just not a priority.

    • saigot@lemmy.ca
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      1 year ago

      For real, I think it’s rather telling that there are people who exclusively play some triple a games for the mini games.

      It’s also interesting seeing indie take larger and larger chunks from the triple a market. Remember when harvest moon and simcity were big corporate endeavors, now it’s indie titles like city skylines and stardew Valley.

      I would like to see some smaller projects from triple a studios targeting genres other than open world action-rpg.

      • Sina@beehaw.org
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        1 year ago

        studios targeting genres other than open world action-rpg.

        With the corporate culture that’s developed in the industry I don’t think anyone should want that. Indie has the small project space covered & they make far better games than EA or Activision ever could in those genres. Corporate sellouts cannot beat passion, but they can make games so large in scope that small studios just cannot compete with that.

  • Treczoks@kbin.social
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    1 year ago

    Well, if you think your game prices are too low, just raise them. The market will regulate this all on it’s own.

    • Echo Dot@feddit.uk
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      1 year ago

      He knows that. Which is why he’s talking about it and not actually doing it.

      He’s basically just whining about it to us.

      • Treczoks@kbin.social
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        1 year ago

        First of all, consider how many hours of use you usually get out of such a AAA title, and you will see that it’s actually quite cheap entertainment. And second, there are good games (to waste countless hours on) that are way cheaper.

    • boCash@lemmy.blugatch.tube
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      I’m sorry, we don’t acknowledge that query. It sounded like you said: “what’s wrong with the world”. Would you like lifelong, wistful depression or the psychopathy required for C-suite?

  • bermuda@beehaw.org
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    1 year ago

    Interestingly enough, if the games industry had kept the $60 price point that they fixed back ~2005 up with inflation, games would be costing around $95 today.

    • TwilightVulpine@kbin.social
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      1 year ago

      Unfortunately people’s wages haven’t kept up with inflation either, so that would just be a double whammy of making people who already struggling to pay for essentials pay more for entertainment as well, and at that point I’d think some people would just decide they can keep playing their old games.

    • Kichae@kbin.social
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      1 year ago

      Now do 1985.

      Never mind, I’ll do it myself: NES games were $50, which today is about $185.

      • NuPNuA@lemm.ee
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        1 year ago

        That’s only because people in the US and Asia overpaid for their games. We weren’t paying that for microcomputer games in Europe.

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    1 year ago

    It’s true, game prices today are the same as they have been for the past 40 years for AAA titles.

    I can’t think of an industry which hasn’t had a price raise in decades.

    Gaming had managed to get by on this thanks to increasing market volume as gaming became more mainstream in addition to extra revenue streams like micro transactions. But it’s hitting saturation now and won’t keep counteracting inflation forever

    • Fedora@lemmy.haigner.me
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      When was the last time wages kept up with inflation? Games are entertainment. Money won’t be spent on entertainment when push comes to shove.

    • hitmyspot@aussie.zone
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      Yes, but the market has grown significantly and the cost of production and distribution is very low, lower than the age of cartridges. The development is the only cost.

      Lots of industries have had relative price drops over that time. Mainly electronics. An mp3 player used to be $200 minimum.

    • ObiGynKenobi@beehaw.org
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      1 year ago

      I’d gladly agree to pay more in exchange for a legally binding agreement that higher prices mean video games free of predatory monetization and reasonable pay and job security for the people making the games. But we both know that they have no intention of doing the right thing, no matter how high the box price. They’re already raking in record profits while laying off huge chunks of their workforce and giving the c-suite ever-increasing annual bonuses.

      They’ve perpetuated the lie that microtransactions were a necessity and the $60 price was unsustainable for such a long time that people actually believe it. Now they want to increase the box price while keeping the predatory monetization, having their cake and eating it too.

    • Nefyedardu@kbin.social
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      1 year ago

      Games have actually gotten cheaper over time adjusted for inflation even as production costs have risen, it’s crazy. A NES game in today’s money would be around $160.