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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • There’s a huge difference between a game featuring politics as a sandbox for players to play around with, and featuring political themes as a main story driver.

    Civ is a good example of the former; It has politics present in the game, but the politics aren’t presented in a hero/villain way. They’re presented as potential advantages for the player, potential disadvantages for opponents, etc, but the actual policies themselves aren’t central to the system.

    The game pulls from historical political systems as a way to present them to the player, but it could just as easily forego that and call the system some made up word besides “political systems”. Because the politics and policies aren’t actually important to the gameplay; All that matters to the player is what potential benefits and drawbacks they provide. You don’t actually care if a particular civ is “democratic” or “totalitarian”, because those titles could just as easily be replaced with “A” and “B”. The only thing that matters to the player is how that particular civ’s political affiliation will affect their actions.

    But if a game heavily features political themes and messages as part of a plot line, then it’s not something the player can avoid or ignore. If it’s central to the story, one side (likely the side helping the player) is inevitably going to be presented as the hero, and another side (likely the side working against the player) is going to be presented as a villain. Final Fantasy X, for instance, is a good example of the latter. It heavily features anti-religion themes and messages. It’s impossible to play through the game without receiving “religion bad” messaging, because they’re central to the game’s plot line, with religious leaders as the main villains. We can draw direct parallels to real-world examples. And if you’re someone who is religious, those parallels may make you deeply uncomfortable, because religion is being portrayed negatively no matter how you play the game.


  • Yup. Rand() chooses a random float value for each entry. By default I believe it’s anywhere between 0 and 1. So it may divide the first bill by .76, then the second by .23, then the third by 0.63, etc… So you’d end up with a completely garbage database because you can’t even undo it by multiplying all of the numbers by a set value.


  • He explains why it’s unlisted in the first few minutes. Basically, he knows it’s too long for the regular viewer, and plans to release a condensed version later. But for the people who may be interested in a deep dive, he made the much longer unlisted version where he has the freedom to ramble and fully explain things.

    As for why it’s unlisted, it’s probably so he doesn’t get dinged by the YouTube algorithm for incomplete views. If the algorithm sees that his regular viewers are only watching the first 5 minutes of his hour long video, it’ll stop recommending his videos to them. Unlisting the video is an easy way to get around that, because only the people who are interested in it will seek it out.






  • Exactly. The biggest hurdle to getting new FOSS off the ground is adoption. It’s really hard to gain inertia when the vast majority of users refuse to switch. When they already know how to use the closed-source version, they’ll be resistant to change. Even if the closed-source version is less user friendly and more annoying to use, people will still continue to use it because they don’t want to start learning something new. Unity did Godot a massive favor, by scaring all of their users away and leading them straight into Godot’s open arms.

    It would be like if Microsoft did something stupid enough to cause 50% of Windows users to switch to Linux overnight. Even if Microsoft later rolled those changes back, a lot of users have already installed (and started to learn) Linux, and aren’t going to go through the trouble of switching back again. And by that point Linux will have an established user base and will be able to maintain and grow that population much easier.


  • That would be a dumb move on his part. Stock manipulation that blatant would have the SEC chewing on his entrails in a matter of minutes.

    The most likely scenario is that he was paid at least partially in company stock. This is fairly common for the C-level, because it allows them to loosely tie their income to the company’s stock price. When the company does well, the C-level makes more money.

    So he likely had an automated recurring sale set up, to sell off part of what he was being paid. So if he’s paid 25 stocks per pay period, maybe he sells off 15 automatically and keeps 10. This allows him to remain more liquid (or diversify his investment portfolio by reinvesting that money into other companies’ stock,) so he isn’t keeping all of his eggs in one basket. It’s the smart thing to do, but can also be bad PR if the stock for your company tanks right after your automated sale goes through.

    At most, he could’ve timed the announcement to happen right after his stock sale. So he can automatically sell when the price is still good, then watch it tank immediately after the sale. That’s not stock market manipulation per the current rules, (because he didn’t actually change how much he was selling, or change when the sale would happen) but it’s still scummy.










  • Yeah, I used to work a job where I was basically on call for 6 hours at a time, but didn’t need to do much unless something broke. I’d help set things up at the top of the day then tear things down at the end. But in between, I was basically just waiting for things to break. It’s safe to say that I used the fuck out of my gaming laptop and VPN at my desk. Because I obviously didn’t want to try playing games on a company computer.

    I played a lot of single player and idle games at that job, because those are easy to walk away from at a moment’s notice. Just hit pause and you can give your full attention to whatever problem has popped up. Then once it’s resolved, you’re right back where you left off.