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Joined 1 year ago
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Cake day: July 8th, 2023

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  • The Sims 2 Castaway is basically the proto survival crafting game. It’s kinda cool to see the classic Sim stats get used in such a different way. I sometimes wish EA would return to those days of selling spinoff Sim games like Castaway and the Urbz, rather than just dumping every single new idea they get into one game as DLC.




  • I mean, sure, technically. They’d have to know English, know the programming language that was used for the probe, know the transmission frequency that the probe accepts, know the boundaries and limitations of the probe so that they don’t actually force any errors, and presumably would need to crack the encryption preventing anyone else from reprogramming Voyager 1. They’d also either need to be able to generate incredibly strong radio waves through space in order to transmit their code, or they’d need to be close enough to us that we’d be able to detect their presence.

    While that’s all technically possible, the odds of it happening are pretty low.



  • Yes

    Yes

    I asked but was denied my first one, and did not submit a second one before Sony walked back the changes.

    I don’t actually have plans to return to the game, because Sony is consistently fucking with the dev team and the game has now accrued so much technical debt that the constant bugs and issues would impact me every time I log in.

    I will also no longer be supporting Sony titles on PC. Even if they release my holy grail Bloodborne, I’ll pirate it and play it offline.

    Fuck Sony forever, and stop trying to gatekeep hating a company over their shitty practices.




  • There certainly was a “golden age of gaming,” where the cost for a studio to exist and make a game was pretty low and they were more willing to experiment. The thing people forget is that there was so, so, so much trash and shovelware made during that era as well. We remember the incredible game that innovated and drove the medium forward, and we forget the movie tie-ins and genre knockoffs.

    These days, AAA has forgotten how to innovate, and nearly all of it is being driven by indie titles. This is because, once again, the cost to develop is now so low that literally anyone can do it. The amount of trash and shovelware we’re getting is almost ludicrous though, so it’s a lot harder to find the great titles that are overlooked, but extremely high quality has a remarkable way of cutting through the noise.