There are two good options: Host your own blog yourself, or join a blogging platform that isn’t corporate. I personally use BearBlog but I’ve heard good things about Write.as as well. These two have free blogging options and don’t sell your data. If you want to host it yourself (which is safer), check out Hugo.
Ultimately, bots scrape the entire internet and there’s no guarantee they will honor robots.txt of a particular website (which tells bots what they are and aren’t allowed to do). If it’s on the internet, people can scrape your content and there isn’t much you can do about it. That shouldn’t stop you from writing or blogging, just don’t post very personal data.
Also, feel free to join us on !blogging@programming.dev!
“Merge pull request #8 from [branch name]”
Not the most exciting but hey, someone has to do it.
It’s a two part story:
The mobile market mostly targets kids and boomers and their resistance to microtransactions has been basically non-existent, making the market quickly become predatory and full of spam
Modern app stores have become abysmal, making it impossible for smaller games to see the light of day. 99% of google play is a dumpster fire, and the 1% that is decent isn’t published by a multi-billion dollar company so you’re unlikely to ever see it. There are good games out there, but the way the algorithms and ads work makes them constantly pushed down in the list. This isn’t “a problem” to a company like Google because they’re making bank off of all these ad spaces.
Anyways, most good games are paid, but here’s a list of stuff I’ve enjoyed playing on mobile:
Fancy Pants Adventures
Bloons TD 6
Dicey Dungeons
Dead Cells
Slay the Spire (but the mobile port is rough on small screens)
Knights of Pen and Paper +1
The Enchanted Cave 2
Let’s Create! Pottery
BAIKOH
Data Wing
Probably a lot more I forgot. Have at it.
Has it ever been better?
Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.
I remember early Humble Bundles being full of exciting games for mobile, now you’ll be lucky to find just one of them that isn’t filled to the brim with MTX or ads.
I can see it now, thanks! Might’ve been some cache issues.
I can’t seem to find the create community button. It should be here, right?
Thanks for working so hard making this instance running smoothly! Here’s hoping it can continue to grow and be a more popular space on the internet to discuss programming topics :^)
I thought you were just talking about not updating before the holidays. Either way 0.19 is looking good, these new features are sweet. Also code highlighting, nice!
git pull
git add *
git commit -m “Some stuff”
git push
And occasionally when you mess up
git reflog
git reset HEAD@{n} (where n is where you wanna roll back to)
And occasionally if you mess up so hard you give up
And there you go. You are now a master at using git. Try not to mess up.
FWIW not everyone using source control is a programmer. I’ve seen artists in game dev using GUI tools to pull new changes and push their assets.
Surely this means they have plans to fix screenshare audio on Linux, right? …Right?
downvotes come at a “cost”, whereby if you want to downvote someone you have to reply directly to them with some justification, say minimum number of characters, words, etc.
I think it’s the complete opposite. Platforms with downvotes tend to be less toxic because you don’t have to reply to insane people to tell them they’re wrong, whereas platforms like Twitter get really toxic because you only see the likes, so people tend to get into fights and “ratio” them which actually increases the attention they get and spreads their message to other people.
In general, platforms without upvotes/downvotes tend to be the most toxic imo. Platforms like old-school forums and 4chan are a complete mess because low-effort troll content is as loud as high effort thoughtful ones. It takes one person to de-rail a conversation and get people to fight about something else, but with downvotes included you just lower their visibility. It’s basically crowdsourced moderation, and it works relatively well.
As for ways to reduce toxicity, shrug. Moderation is the only thing that really stops it but if you moderate too much then you’ll be called out for censoring people too much, and telling them not to get mad is just not going to happen.
My idea for less toxicity is having better filtering options for things people want to see. Upon joining a platform it would give easy options to filter out communities that are political or controversial. That’s what I’m doing on Lemmy, I’m here for entertainment, not arguing.
Oh nice, do you have a link for where it was posted?
Technically you’re right but the thing about AI image generators is that they make it really easy to mass-produce results. Each one I used in the survey took me only a few minutes, if that. Some images like the cat ones came out great in the first try. If someone wants to curate AI images, it takes little effort.
God DAMN it
Are there any statistically significant differences between the different generators?
Every image was created by DALL-E 3 except for one. I honestly got lazy so there isn’t much data there. I would say DALL-E is much better in creating stylistic art but Midjourney is better at realism.
No, the AI didn’t try to copy the other art that was included. I also don’t train the model myself, I just tell it to create an image similar to another one. For example the fourth picture I told it to create a rough sketch of a person sitting on a bench using an ink pen, then I went online and looked for a human-made one that’s of a similar style.
Done, column B in the second sheet contains the answers (Yes are AI generated, No aren’t)
No idea, but I would assume most results are from here since Lemmy is where I got the most attention and feedback.
This hits too close to home.