I personally love Naev and Mindustry
Veloren all the fucking way
Shattered pixel Dungeon fancade and IDK if it counts but fightcade.
Roguelikes: DCSS, Shattered Pixel Dungeon, Nethack
I play shattered Pixel dungeon on my phone once a day it’s good but I really never get past the mining stage and can’t understand the crafting.
One day I’m hoping for a fluke we’re I somehow go on to beat it but anytime I actually feel like my characters getting good I die in seconds to something.
Good game though it does give you the hope you just need a lucky run.
I’ve been playing Shattered Pixel Dungeon virtually every day for years, through I don’t know how many updates. I’m far from convinced that every run is winnable, but there are some patterns that I’ve observed.
Mage and Huntress seem to be my best classes. The Mage’s staff means that you are guaranteed to have something that’s worth upgrading. The Huntress’ bow and her special abilities like growing grass by walking can make for some truly interesting gameplay changes, whereas I feel like most of the other classes’ abilities are more about moderate improvements to quality of life.
A Ring of Haste is probably my favorite ring to find, since being able to kite monsters is a great path to victory. Tenacity, Elements, and Strength are boring. Wealth can be good if it comes upgraded, but I wouldn’t put scrolls into it. Evasion always seems to turn on me sooner or later. Energy and Arcana can improve quality of life but are otherwise pretty mid.
A Wand of Regrowth is almost always a path to victory, especially if it comes upgraded, doubly so if you become a Warden, and triply so if you can combine it with the Sandals of Regrowth.
A Wand of Blast Wave is incredibly useful when used to knock enemies off ledges or into traps, saving yourself the trouble of killing them.
Other wands are a super mixed bag, depending on what you can manage to do with them, but I’ll say that some of my most fun and successful runs are putting a Wand of Corruption into my Mage’s Staff and becoming a Corruption Battlemage. You whack an enemy, Amok him on his friends, then corrupt them, then rinse and repeat until you win.
I’ve already mentioned the Sandals, which I’d say are incredibly useful if you’ve got a Wand of Regrowth or a Blooming enchanted weapon, but are otherwise hard to keep getting enough fresh grass to make worthwhile. I think the Ethereal Chains and Hourglass are my favorite and most useful artifacts. Horn of Plenty is okay but not great, unless you can combine it with being filled by the Battlemage’s energy generating ability. Other artifacts are mid, but I’ll make a special mention of the Unstable Spellbook which seems to screw me as often as it helps and yet I can’t deny that I have a great time with the mayhem it adds to my run. The Alchemist’s Toolkit is terrible; I hope a future patch significantly alters or replaces it, because honestly why bother using it at all?
I think my favorite runs are Corruption Battlemage or a Sniper with a nicely upgraded Boomerang; I always get a lot of fun out of using the boomerangs.
There’s no end to the conversation but that’s all I’ve got for now. It’s far and away the most played game on my phone… possibly my most played game ever, measured by eternal hours. The publisher is an absolute treasure and he deserves all the praise and success in the world.
if you get a wand of corruption and the corpse dust quest, you can just keep the corpse dust, which constantly spawns 1 hp wraiths. As long as you keep the wand upgraded you can play as a necromancer.
In my AP Computer Science class in high school, every now and then our teacher would give us a free day. We would sit around playing Unreal Tournament on the LAN.
At one point the teacher decided he wasn’t comfortable with a game with guns in class.
So…I got everyone to install Cube, the open source first person shooter. Specifically a copy of it where I had removed all of the gun models. So we just ran around punching and bullets would fly from our fists. Or, in the case of the rocket launcher, an exploding sofa would fly from our fists.
I don’t know if I would call it my favorite, but we had a lot of fun with it.
Unciv is a Civ 5 remake with simplified graphics. Its a lot of fun but the AI is brutal.
Space Station 14
Oh dang, someone remade SS13? There goes next weekend.
More recently, I’m a fan of shapez (shapez.io) for my recommended daily allowance of factory building gaming.
Going back further, I have a soft spot for Ri-li, a nice little game about toy trains with very charming music! It was this which set me on an adventure with the mod tracking scene. A surprising amount of open source games use them, it feels like open source music!
Reminded me also of Alex the Allegator 4, a very original 2D platformer
I’d better stay away from shapez or I will probably exceed my recommended daily allowance of factory building gaming and disappear for 10 years
Chess
Thought about trying it, but it doesn’t look like it’s been updated in a while.
There was a fork a while back which changed the board into hexagons but I don’t think that fork has bee maintained for quite some time, and their build pipeline is hopelessly broken so you’ll have to roll your sleeves up and compile your own from source with a lot of dependency chasing/substituting
I’ll pass. I tried to compile “Hopscotch” from source one time, but I accidentally pulled in the dev version of the Spacetime dependency which has four spatial dimensions and two of time, instead of the usual 3 and 1…It was a real mess.
Someone on lemmy a few months ago mentioned this rts beyond all reason. Since then I’ve easily put 100 hours in. The game is so dam fun.
Another great one is Osu
I was introduced to BAR like 3 months ago and I still have no idea wtf I’m doing.
Online matches typically vary between these 3 experiences:
- Your teams seem evenly matched in skill, 3 people on each team still have no units to speak of 30 minutes in.
- One team has a true 20 openSkill player. They are consuming the other team’s players whole at the 18 minute mark.
- It has been 3 hours, your’s and your allies’ units are a river flowing forth from your bases. They clash with the sea of enemies in a flurry of dazzling sounds. The frontline has held exactly at the middle for the past hour.