The existing ages system seemed really bad in some of the games I played. You’d have like nuclear warfare while neighboring countries on the same continent hadn’t developed agriculture. I know countries develop at different rates, but like India didn’t have to research and upgrade its way through multiple ages in real life in order to have cities and technology companies.
There’ll be nothing to get adjusted to if they continue to insist on Denuvo
Out of the loop. What’s Denuvo?
Anti piracy software that slows down your game
The “slows down your game” bit has always been hotly contested. There are certainly occasions where a modified exe without Denuvo runs faster, combined with accusations that that specific game integrated Denuvo in a very poor last-minute implementation that calls it dozens of times a second.
I don’t work on video games, but my own experience with software engineering and release management suggests those sorts of murky answers are likely to be the norm.
There’s nothing contested about it. Add a bunch of extra operations to the game loop and you can slow down a game. You only have so much headroom in each frame. Dunova takes up a lot of that time. And let’s not forget you can literally go tests with games that had denovu and then removed it. The testing shows pretty clearly that it does indeed slow down games.
…Great, so you’re going to start giving just as much criticism to devs for writing debug logs every so often?
There’s an order of magnitude between a difficult task slowing operations, and pure inefficiency / bad coding doing it. Can you describe something that actually proves you know the slightest thing about how programming works?
I work in software… how about that.
Cracked games with Denuvo removed run significantly faster.
Given that I already mentioned there are anecdotes of that happening under poor coding, I sincerely hope you have a more reliable source for that.
How about a YouTube video people love it when I use those as a source
https://m.youtube.com/watch?v=5y_bab5wtHY
Given that I already mentioned there are anecdotes of that happening under poor coding, I SINCERELY hope you have a MORE reliable source for that.
Reddit and lemmy like to say that but I doubt any noticeable portion of the player base is going to bother. Has been for almost every game with denuvo lol
Sadly your average person just doesn’t care about consumer rights, in any matter.
I learned my lesson about malicious DRM when Starforce broke my new computer’s DVD drive back in the day. Fortunately it was still under warranty so I had it fixed, but sucked all the same.
I don’t like denuvo but for me it’s the price that’s the deal-breaker. Nearly $170CAD for the full version is absolutely bonkers, and I simply can’t justify it. So I guess I’m picking it up in a Steam sale in 2028 or something when it’s $40 with all the DLC.
In 2028 expect to see an ad every time you click “next turn”.
Crises will strike towards the end of each Age, and players can react to these in different ways. Make the most of the chaos, and you can find yourself with bonuses going into the next Age or shifting your entire civilization into something else entirely.
This reminds me of Sim City disasters, but with a potential reward depending on how you handle them, which seems more appealing. I don’t hate that idea. :)
I never moved from civ 5 to civ 6. Every time I try civ 6 it feels awful and looks like a mobile game. Ive got little hope for civ 7 and since it ships with Denovo I doubt I’ll ever try it.
I loved Civ 5 but I couldn’t go back after Civ 6.
I played some Humankind recently for the first time, and it made me realise that Civ 7 is stealing a lot of their homework. Districts, civilisations, even the leader interact/diplomacy screen all look incredibly similar to Humankind.
Which is a weird move IMO, 'cause normally you’re supposed to steal the homework of someone who’s doing a better job than you are.
Districts were a thing in Civ 6, before Humankind came out
You’re acting like Humankind didn’t steal from Civ’s homework to begin with, lol