EA 's fuckery with reviews is really on display with this game.
On the plus side, we get a really easy litmus test on who’s a legit game reviewer, and who will say whatever they need to keep the gravy train rolling.
Skillup started the video saying that other people can have other opinions on the game. He didn’t like the combat, the art style, or the new tone. Those are all subjective things that other people could have enjoyed. Purely just in the video, he talked about how he didn’t like the necromancer character, but every clip he showed I liked. It’s just different tastes.
As just someone from the outside looking in, this game is so confusing. On one hand you have journalist sites praising this game and throwing 10/10 around like crazy and on the other you have a review like this that is critical of the game and points out (for me) very blatant faults. Do the points presented by SkillUp not matter to the average game journalist? Or is that something they actually seek in an immersive RPG experience? I’m just so lost on how it can actually be given a 10/10 after seeing this review.
Based on some other coverage I’ve seen, specifically from reviewers who were denied early review copies, it looks like BioWare/EA is doing what most companies do and shopping around for reviewers who will be especially positive. They’re just being especially aggressive with it this time around. It’s not a good look, but it’s expected for basically any major publisher.
It sounds like after the early press only event they did a while back, a bunch of reviewers who were critical of the game then got ghosted by EA’s PR people and never received early review copies.
So, like all pre-launch reviews take any reviews you’re seeing now with a grain of salt and wait until a week or so after launch to see the reviews that weren’t cherry-picked by EA’s corporate PR.
Apparently, EA/Bioware will withhold early access review codes if you are critical of the game. So they are incentivized to write glowing reviews even if the game doesn’t deserve it.
There’s definitely some sketchy stuff going on, but in general, reviews are mostly an opinion. A lover of the original versus a hater of the original will probably not give the same score to this game. It really depends on the reviewers history, preferences, ability to investigate, empathize with other demographics / types of players, patience, endurance, willingness to forgive bad gameplay/graphics/story/music as long as the gameplay/graphics/story/music is good, etc.
Imo it’s just that SkillUp is a good reviewer and many others are not.
When BF2042 was released many big papers said it was super good when it was utter garbage.
Either go the metacritic way and average things out or stick to a few reviewers you know share your taste.
I’ve watched a couple of his videos and he’s just my style. A lot of his points are just not important to me and that’s okay. Find a reviewer that matches your profile.
I think it’s interesting how highly people speak of him but strongly disagree with some of his recommendations in Gaming subreddits. Tho that might be because his reviews to these games are just well written.
You know something is awry when “Shill Up” doesn’t recommend.
It’s better on your mental health, wanting a good escapist game and story, not to have first release bugs interrupting you. Wait for the second patch.
By then, real reviews will make themselves known.
I don’t mind the new art direction but it sounds like they’ve done away with most of the actual exploration elements and roleplaying in favor of handholding. Maybe they were just aiming for a younger audience or something?
I think Baulder’s Gate 3 has really ruined a lot of new RPGs for me. 🤷 Thanks a lot Larian for making a game so good it fucked up an entire genre.
La-la-la-larian!
The funny thing for me with CRPGs: DOS2 was the first one I played and I really liked it. Followed up again with BG 3 when that came out. Since then I’ve tried a bunch of other CRPGs and… I don’t think I actually like CRPGs. I just like Larian. The one exception is Disco Elysium, but that’s so far removed from most others of the genre because it has no combat.
What probably happened is Corporate
overlordsleadership opted for an easier-to-create game direction while also attempting to diversify the game’s base. Basically, and I may be eating my words as we learn more about the game, I’d expect them to have reduced the cost to create while also attempting to increase profit.I base this off of other games which have attempted similar feats, and I’m not sure of a single one that was part of a larger series that has turned out well.