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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Don’t.

    Okay, that could easily be misinterpreted. What I mean is don’t look for one. Live your life. Get to know yourself. Find some hobbies, start some projects, do some cool shit. Not as a resume for a relationship, just to do it and be fulfilled. You don’t need to find someone right this moment.

    The worst relationship I ever had was because I was young and lonely and bored and I ended up dating someone who nearly destroyed my life and dominated everything about it. Took 5 years to get away from it. Subsequent relationships suffered, though not because my partners were awful, I just wasn’t worth dating.

    At some point, I just got tired of it and “retired” from dating. I took care of myself, did things that interested me, and relaxed for a few years. Just me. I got really happy just being with myself. Then, my best friend of nearly 20 years and I ended up starting a thing nearly on accident, and now (a few years later) we’re very happily married. Absolutely would not have been possible unless I’d spent the time to figure myself out.






  • Obviously subjective, but;

    • Smaller hitbox
    • Better animations
    • Many awesome games where the equally awesome protagonist is female (Metroid, Portal, Hellblade, Tomb raider, Horizon, etc)
    • If the story is based on the character, it’s often more emotionally intelligent
    • Usually more agile, fast, stealthy, and has long-range attacks (magic users, snipers, archers, etc)
    • Usually has more of a flourish in attacks, so fancier and more graceful

    I’m male, 5’7", 150, athletic build. Definitely male in appearance, but I’m not bulky. To your point about “the character looking as much like you as possible”, depending on the game, my frame is more similar to the female than the guy who’s neck is bigger than my waist.

    I like smash-em-ups just fine, but sometimes I want to approach the mechanics as I would in real life, and that’s intentionally, and executed with subtlety. A lot of male-focused paths/stories are forced to be blunt force and loud.




  • In no particular order;

    • Detecting “installed” software is iffy. Linux can have all kinds of things running on it that aren’t “installed” as-such (same as Windows with portable EXEs, Linux has AppImage/etc). Excepting things like that, you can detect installed apps through the package managers (apt/pkg/yum/snap/etc).
    • OS updates in Debian-likes and Redhat-likes are controllable out of the box, but I’m not familiar with a way to prevent a user from doing them (other than denying them root access, which might make it hard for them to use the system, depending on what they need to do).
    • I’ve had a lot of good results with OpenVPN.
    • lol antivirus. Not saying Linux doesn’t get viruses, or that there arent antiviruses for Linux, but the best way to avoid getting them is still to just avoiding stupid shit. Best thing I can offer is that if you have some kind of centralized storage, check that for compromised files frequently, and keep excellent backups. And make sure your firewalls and ACLs don’t suck.











  • @admin

    It was a hypothetical, I was just using myself as an example. Here’s one that’s not hypothetical:

    I’m already a practiced in 3D modelling, UV unwrapping, texturing, lightning, rendering, compositing, etc. I could recreate a painting, pixel for pixel, in 3D space.

    If I just hit render, is that my art now? It took a lot of research to learn how to do this, I should be able to make money on that effort, right?

    I can do that millions of times and get the same result. I can set it on a loop and get as many as I want. It’s the same as copying the first render’s file, it just takes longer.

    Now I decide to change the camera angle. Almost the entire image is technically different now, but the composition is the same. The colors, the subjects, relative placement in the scene, all the same, but it’s not really the same image anymore. Is it mine yet?

    I can set the camera to a random X,Y,Z position, and have it point at a random object in the scene (so it never points off into blank space). Are those images mine? It’s never the same twice, but it still has the original artist’s style of subjects and lighting. I can even randomize each subjects position, size, hue, direction, add a modifier that distorts them to be wobbly or cubic… I can start generating random objects and throwing them in too, let’s call those “hallucinations”, thats a fun word…

    At what specific point in this madness does the imagery go from someone else’s work to mine?

    I absolutely can generate millions of unique images all day. Without using machine learning, based on work I recreated with my own human hands, and code I write uniquely from my experience and abilities. None of the work - artistically - is mine. I made no decisions on composition, style, meaning, mood, color theory, etc.

    You may want to try to write these questions off, but I can tell you with certainty that other artists won’t.