• SatyrSack@lemmy.one
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      2 months ago

      SuiPlay0X1 runs Playtron’s device-agnostic gaming operating system, enabling gamers to play both Web3 and Web2 games across PC and mobile.

      GamesBeat have some more details, noting it will have "native Sui blockchain integration via zkLogin and Sui Kiosk SDKs, enabling asset ownership directly connected to a device’s account system for the first time in the gaming industry

      What is a web3 game? Something that allows you to grind for NFTs?

      • JackbyDev@programming.dev
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        2 months ago

        TF2 hats but on a block chain instead of an inventory system.

        Pros:

        • In theory you can still sell the item as a collectible even if the game dies (I doubt in practice though)
        • In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

        Cons:

        • it’s a fucking block chain
        • xthexder@l.sw0.com
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          2 months ago

          In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

          I’ve heard this before, but there’s literally nothing preventing games from setting up some shared items on their own without NFTs. Nobody does it because companies want to keep their IP, and worrying about external items would be a nightmare to balance.

          NFTs solve like 1% of the problem of sharing items. So much more goes into making them actually work. For example: NFT id 5551337 is owned by the player: now what? How do you figure out what 3d model to render? What actions can you perform? How does it integrate with other systems? All of that is going to have to be custom for every game involved on a per-item basis.

          • JackbyDev@programming.dev
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            2 months ago

            Yes, like all things block chains do there are obviously alternatives to accomplish the same thing.

      • shininghero@pawb.social
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        2 months ago

        To me, the term “Web3 games” sounds like they’re trying to make a knockoff of Cookie Clicker with NFTs.

      • RoyaltyInTraining@lemmy.world
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        2 months ago

        Web 3 games are simply ponzi schemes hidden behind a super grindy game. As far as I know, none of these games actually produce anything of value from the labor put into them, so the payouts must come from new money entering the scheme.

        • EldritchFeminity@lemmy.blahaj.zone
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          2 months ago

          Yep, they literally cannot work any other way than as a ponzi scheme. Because the people “earning” want to take more money out of the system than they put in, and the company is taking money out as well just to keep the game running and the employees paid, as well as to make a profit. So you need substantially more suckers buying into the system than the money that is being paid out.

          Eventually, somebody is gonna be left holding an empty bag.

        • Vittelius@feddit.orgOP
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          2 months ago

          Then please, enlighten us!

          What is a game that brands itself as a web3 game (not a game that just uses blockchain tech but specifically calls itself web3) that isn’t also play to earn.

    • Blisterexe@lemmy.zip
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      2 months ago

      The devs have said in the discord that ceypto features will be totally optional, theyre only there so they could have a partnership with sui

      • moody@lemmings.world
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        2 months ago

        Totally optional features that come set up by default are not really optional unless they’re opt-in from the start. Most users are not savvy enough to figure out how to disable that kind of stuff.

    • minibyte@sh.itjust.works
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      2 months ago

      It looks like the picture in that article is upside down judging by the devices logo on the screen. Are the analog sticks above the d pad and buttons?

      Everything about that device confuses me.

  • Hubi@feddit.org
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    2 months ago

    That’s pretty cool. Square Enix is one of the better AAA-publishers when it comes to Linux support, they had native ports for Deus Ex, Tomb Raider, Hitman and a bunch more.

    • Ghoelian@lemmy.dbzer0.com
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      2 months ago

      I’m not sure about the others, but I’m pretty sure Hitman isn’t linux native.

      As far as I can find on protondb, neither are Deus Ex or Tomb Raider.

      I’ve never had any issues running those games through Proton though, so that’s great.

      • Vittelius@feddit.orgOP
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        2 months ago

        Although this game has a Linux-native build available, Steam does not list it as having Linux support. This can happen if a game has an unofficial, unfinished, or unsupported build. You may need to force Steam to enable Proton for the game in order to run properly.

        https://www.protondb.com/app/203160

        Square where early adopters of Linux back when Steam Machines V1 came out commissioning ports for a bunch of their Eidos (western) IPs. And then they stopped support for those ports when Proton came around

  • cron@feddit.org
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    2 months ago

    Additionally, the first Alpha version of PlaytronOS has now been released for those of you who wish to test and give feedback. So far they note it has been tested across the AYANEO 2, ASUS ROG Ally, GPD Win 4 (2023), Lenovo Legion Go, Valve Steam Deck LCD and Valve Steam Deck OLED.

    Quite a nice list of tested handhelds.

  • Feathercrown@lemmy.world
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    2 months ago

    “There’s no login screen, how do I unlock it?”

    “It’s square enix, they expect you to have a keyblade”

    • zalgotext@sh.itjust.works
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      2 months ago

      Those of pure enough heart to weild a Keyblade will know how to login - all you need to do is trust your heart, and follow the light!

  • wallmenis@lemmy.one
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    2 months ago

    Finally! Some competition with Steam OS! Hopefully only good things will come out of this!

    • Vittelius@feddit.orgOP
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      2 months ago

      It’s bazzite with a custom UI instead of Steam Big Picture and no desktop mode. Their big claim seems to be that they say that they have solved anti cheat on Linux: the system generates a checksum of the kernel space, the anti cheat then compares this checksum with the one on file. No custom kernel module needed on the part of the anti cheat dev. At least in theory.

      • priapus@sh.itjust.works
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        2 months ago

        I’m interested in them finding a way to get AC working, but I really dislike this method of doing so. There are a ton of kernel variations, so this would really only work on specific distros and devices. This becoming standard would likely mean being unable to use optimized kernels, different schedulers, and other kernel modules like the ZFS drivers.

      • chellomere@lemmy.world
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        2 months ago

        I’m having a hard time understanding how this would work. udev will load kernel modules depending on your hardware, and these modules run in kernel space. Is there an assumption that a kernel module can’t cheat? Or do they have a checksum for each possible kernel module that can be loaded?

        Also, how do they read the kernel space code? Userspace can’t do this afaik. Do they load a custom kernel module to do this? Who says it can’t just be replaced with a module that returns the “right” checksum?

      • xavier666@lemm.ee
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        2 months ago

        I was discussing this a few months back; an immutable fs is way more secure for gaming compared to Windows.