• Ashtear@lemm.ee
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      6 months ago

      I didn’t see that coming, and it’s a welcome development. If it warps the general PC hardware market enough that devs start optimizing for a standard platform, it’ll result in less buggy products at launch. And maybe orienting development towards a relatively underpowered platform will make it easier for those of us dumb enough to that like to spend more on a desktop to hit those 60 FPS targets.

      • Dudewitbow@lemmy.zip
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        6 months ago

        how i personally see it is that it welcomes devs to set a new minimum pc requirement to target. due to valve not doing contstent iterations (which imo is actually a good thing), it gives people a point of performance comparison reference to when wanting to play a new title.

      • chronicledmonocle@lemmy.world
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        6 months ago

        I think it’s more important that it gives Valve a method of avoiding being shoehorned into a “Windows only world”. The Steam Deck is largely why Linux has pushed past 2% market share on the Steam Hardware Survey consistently now. Holo, which is the codename for SteamOS on the Deck, makes up over half of Steam on Linux.

        Don’t get me wrong. I’m not dillusional. Windows is still far and away the majority platform and will be for some time. However, there is a real, functional choice now that didn’t exist a few years ago.

          • GoodEye8@lemm.ee
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            6 months ago

            The benefit of Steam is backwards compatibility. The moment you force native porting you lose your greatest benefit. Since you anyway have to build backwards compatibility with Windows you gain nothing by incentivizing native Linux and the developers gain nothing from being incentivized to build native because their games will work through Proton.

            There’s no reason for Valve to incentivize native builds. It’s the devs that need to have an incentive to develop natively for Linux. And with the market share being what it is there’s no incentive for the devs either.

          • chronicledmonocle@lemmy.world
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            6 months ago

            Chicken and Egg. Linux is barely above 2%. When it breaks 10-20% market share, I expect companies will start making native ports more common.

            The fact that proton/dxvk/vulkan/wine let’s things just work with little to no changes is already pretty incredible.

  • PhAzE@lemmy.ca
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    6 months ago

    I personally would by a ps6 in a heartbeat, and likely the switch 2. I’ve bought an Xbox one which I sold after the dust on it got too much, and a series x whoch also never gets turned on. 2 gen burns in a row is enough for me to exclude it from my console purchase next gen.

  • ViscloReader@lemmy.world
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    6 months ago

    I’m biased but I really think Nintendo might be the last one standing in the system market in 2/3 gens

    • bighatchester@lemmy.world
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      6 months ago

      I think PlayStation will still be around for the more high end games since Nintendo consoles are usually underpowered. And exclusive games

      • Corroded@leminal.space
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        6 months ago

        I also can’t imagine Nintendo’s next console not being a mobile one so I think there’s definitely a market for a traditional stationary console.

    • dlpkl@lemmy.world
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      6 months ago

      Goes to show what a few good IPs and an all-star legal team can do for you lol

  • AliasWyvernspur@lemmy.world
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    6 months ago

    When Xcloud eventually (promises, promises, Phil) gets purchased games access, there’ll be no need for the console anymore. Hell, PC gamers could (in theory, anyway) play GTA VI by buying the Xbox version and playing it on Xcloud (again, if purchased games comes to it, it’s been promised for years).

    • Buddahriffic@lemmy.world
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      6 months ago

      I have no interest in my gaming experience being at the mercy of network latency. It’s bad enough for online games, but there’s no getting around that other than physically going to the same location as everyone else you are playing with. Big no for single player games. If cloud gaming does replace locally computed gaming, it will be another case of enshitification.

  • reddig33@lemmy.world
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    6 months ago

    Someone at Microsoft thinks they can sell the expensive razor blades without selling razors. Probably why they purchased Activision.

    It’s a shame because Microsoft made some interesting hardware for a while.

      • Peffse@lemmy.world
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        6 months ago

        I’m really curious when Microsoft will start seeing the fruits of all their purchases. They’ve bought up a lot of game devs. Seems modern games cook for 3-4 years before publishing, so some might be turning up soon.

    • Carighan Maconar@lemmy.world
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      6 months ago

      It’s pretty late in its life, could be that anyone who would be a potential sale got one at this point? I remember that being, at the time, the reason for the sharp decline in Ocarina of Time sales in Japan, they effectively sold one to everyone who has an N64 so they “maxed out”.

  • aksdb@lemmy.world
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    6 months ago

    I am not a marketing expert, but when headlines pile up implicating that Microsoft doesn’t fully stand behind XBox anymore, no wonder the number for new customers tank. I wouldn’t “invest” in something that seems to be on the way out either.

    • slaacaa@lemmy.world
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      6 months ago

      And it is very bad for the consumers, as the console market highly needs the competition. It’s a shame how MS is dropping the ball with Xbox

    • ampersandrew@lemmy.world
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      6 months ago

      Judging by how Sony is doing even though they clearly “won” with the PS5, it looks like consoles as we know them are not long for this world, and that seems to be the idea Microsoft is pivoting around.

      • ColeSloth@discuss.tchncs.de
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        6 months ago

        Xbox should just go straight pc game setup for the living room. A mass produced windows (I know, blegh) pc with a pretty solid gpu and Xbox controllers. Basically the steam deck treatment for the living room.

        • wizardbeard@lemmy.dbzer0.com
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          6 months ago

          That’s pretty much what the Xbox has been since the beginning. The original runs fucking directX and runs so similarly to PCs of the era under the hood that porting shit to it is famously easy. It’s why the homebrew scene for it was so mind bogglingly huge.

          Numerous times at E3 when they had demo units of new consoles people saw that the debug menus meant for staff were some mangled form of the current (at the time) Windows OS.


          Most modern game consoles don’t use much specialty hardware anymore. The OG Switch uses the nvidea shield CPU just downclocked, and can run android easily. Some emulators literally run better on the Switch through Android than as homebrew “native” apps.

          • ColeSloth@discuss.tchncs.de
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            6 months ago

            Yes, but games were always “xbox” games. I straight up mean open for pretty much all PC games to run on. If a game dev makes their game work with an x box control scheme, you can play it.