You could probably make a poptarts are sandwiches alignment style thing out of this.

Basically, any video game with an explicit goal, or set of goals is just a puzzle game with extra steps.

What buttons do you push, when do you push them, what does this accomplish, how does that lead you to your end goal, etc.

You could even argue that multiplayer tactics constitute a puzzle, a more social puzzle.

Yes, this is reductive, but this is a dumb showerthoughts post.

  • Ephera@lemmy.ml
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    3 months ago

    Yeah, I’ve considered, whether you could boil all games down to three aspects:

    • puzzle
    • reaction
    • flavor

    But yeah, still really reductive and I’m not sure, this is useful in any way. 🙃